ImageSharp.Drawing
:pen: Extensions to ImageSharp containing a cross-platform 2D polygon manipulation API and drawing operations. (by SixLabors)
ShapeEngine
My custom made engine based on the great Raylib Framework. Main focus is being performant and only using draw functions instead of textures. (by DaveGreen-Games)
ImageSharp.Drawing | ShapeEngine | |
---|---|---|
1 | 5 | |
267 | 74 | |
1.5% | - | |
7.9 | 0.0 | |
6 days ago | 8 days ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ImageSharp.Drawing
Posts with mentions or reviews of ImageSharp.Drawing.
We have used some of these posts to build our list of alternatives
and similar projects.
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What is Skia?
ImageSharp has a drawing extension
ShapeEngine
Posts with mentions or reviews of ShapeEngine.
We have used some of these posts to build our list of alternatives
and similar projects.
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The Shape Engine collision system query/cast functions like raycasting are now working! Just some minor stuff is needed now for finishing the collision system overhaul :)
It already is open source! It is called Shape Engine ;) What you see in the video is not stable yet and will take a little longer until it is merged with the rest of Shape Engine.
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I implemented some functions to draw circles/rectangles in an interesting way 🦓😉
You can always find the code in the shape engine repository: -Drawing.cs(line 98 & 175 => DrawCircleCheckeredLines/DrawRectangleCheckeredLines) -SimpleCollision.cs (line 2507 - 2715) For the rectangle, you need the IntersectLineRect functions in the simple collision class.
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Galaxy Unknown´s Palette Changing System is finally working ;)
Btw Galaxy Unknown is developed with ShapeEngine which is based on Raylib :)
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I just released the first alpha version of my custom-made "engine/framework" called Shape Engine! It is based on raylib and focuses on only using draw functions instead of textures. Thanks, ray for making it possible with raylib 😉
- GitHub
What are some alternatives?
When comparing ImageSharp.Drawing and ShapeEngine you can also consider the following projects:
Pinta - Simple GTK# Paint Program
Raylib-cs - C# bindings for raylib, a simple and easy-to-use library to learn videogames programming
d2dlib - A .NET library for hardware-accelerated, high performance, immediate mode rendering via Direct2D.
Dynamic-Draw - This is a plugin for Paint.NET that extends it with dynamic brush capabilities. Images can be used as brushes to draw with options to adjust and jitter the brush in different ways.
Avalonia - Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology