ImGui.NET VS wxWidgets

Compare ImGui.NET vs wxWidgets and see what are their differences.

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ImGui.NET wxWidgets
17 52
1,728 5,721
2.4% 1.9%
6.7 9.9
about 1 month ago 7 days ago
C# C++
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ImGui.NET

Posts with mentions or reviews of ImGui.NET. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-01.
  • Using ImGui.NET with SDL2-CS?
    3 projects | /r/learncsharp | 1 Jun 2023
    Now I'm trying to integrate ImGui into the engine. One solution I found was using this but as far as I can tell it locks you into using OpenGL which is something I would like to avoid as one of the main selling points of SDL2 for me is it's abstraction over the rendering backend.
  • c# native with a gui
    3 projects | /r/csharp | 4 Jan 2023
    In additiona to imgui wrapper which works great with NativeAOT, only slight nudge and you have 10Mb executable. With all deps it's 13Mb. Also there Avalonia mentioned in sibling message which work great and in 11.0-preview5 probably would not need any additional configuraiton. In case if OP is have soft spot for web tech, he can use photino.Blazor which also with slight modifications would simply works and produce 27Mb executable.
  • Custom geometry gets rendered on top of Imgui
    1 project | /r/monogame | 5 Nov 2022
    Imgui gets rendered using ImguiRenderer provided here in the example: https://github.com/mellinoe/ImGui.NET/tree/master/src/ImGui.NET.SampleProgram.XNA
  • Need help with converting C++ to C#
    3 projects | /r/imgui | 6 Oct 2022
    I'm converting rlImGui from C++ to C# so I can use it with ImGui.NET and Raylib-cs but I'm getting stuck at a couple places. I don't know how to convert line 331 to C# since in ImGui.NET cmd.UserCallback is an IntPtr and not something I can call. I did a quick google search and you can use the Marshal library to convert it to a callable delegate but I think you need to also have the delegate known to do that. There's also line 82 but that is specific to Raylib. The function it calls does not seem to be included in Raylib-cs. Also, rlImGui keeps using a Texture type but that is not defined in Raylib-cs or ImGui.NET. I assume I can substitute it with Texture2D from Raylib-cs but I'm not to the point in porting to see if Texture2D has the necessary fields/properties/methods.
  • Strange ImGui issue possibly related to ImGui.PushID()
    2 projects | /r/monogame | 14 Sep 2022
    ImGui.NET 1.87.3 (using the example implementation)
  • ImGui::ImageButton with a MonoGame Texture2D
    2 projects | /r/monogame | 13 Sep 2022
    If you use this example implementation for XNA/MonoGame, you can just use ImGuiRenderer.BindTexture() which returns an IntPtr.
  • Are there any low-level library options for creating desktop apps?
    6 projects | /r/csharp | 6 May 2022
    The only thing I could really think of is something like ImGui for C# (https://github.com/mellinoe/ImGui.NET) but I've never used it. It's going to give you some simple wrappers around ImGui (https://github.com/ocornut/imgui) but even this is going to lock you into the UI framework -- you can't just "draw a rectangle" per se and use it as a "control." Do note however this is an "immediate mode" GUI which is different from how most general desktop windowing systems work in "retained mode" (which are typically event driven, which saves on computing power to not draw the same stuff over and over).
  • WinForms
    1 project | /r/csharp | 19 Apr 2022
  • Free UI frameworks for NET .Core 6 Winforms?
    2 projects | /r/csharp | 28 Mar 2022
  • does anyone have an imgui cs renderer with a working text input?
    2 projects | /r/csharp | 24 Mar 2022

wxWidgets

Posts with mentions or reviews of wxWidgets. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-17.
  • Solitaire: Authentic remake of the Windows 95 original
    6 projects | news.ycombinator.com | 17 Apr 2024
  • Building Apps with Tauri and Elixir
    14 projects | dev.to | 19 Oct 2023
    The Elixir programming language is no stranger to desktop applications as the language actually supports building them out of the box. It uses wxWidgets: a C++ library that lets developers create applications for Windows, macOS, Linux and other platforms with a single code base. But wxWidgets has a very complex API, and doesn’t solve issues that usually come with desktop applications around packaging.
  • WxWidgets – open-source C++ cross platform GUI
    2 projects | news.ycombinator.com | 9 Aug 2023
    Qt is also 100% open/free. In fact, both are available under the LGPL, just that wxWidgets also grants an exception to not have to distribute application sources even when statically linked:

    https://github.com/wxWidgets/wxWidgets#licence

  • Need for GUIs for bioinformatic tools?
    3 projects | /r/bioinformatics | 17 Jun 2023
    But for big programs, ones written in C++? Good luck it won’t be easy at all. You might try wxwidgets or qt. I do not predict trying to click box-ify complex cli tools yielding much success.
  • Create desktop application
    1 project | /r/dartlang | 29 May 2023
    In theory, you should be able to use FFI to interface with something like wxWindows, but you might again have problems on macOS, I don't know. And to me eyes, Wx looks a bit outdated.
  • IUP – Cross platform C GUI library
    4 projects | news.ycombinator.com | 24 May 2023
    This seems to be like the classic wxWidgets [1], i.e. it's an API that wraps the underlying platform's default toolkit. So on Windows it uses Windows' native controls, in Linux it seems to use GTK, and so on.

    That means that the advantage is being able to write against one API, and get cross-platform compatibility, which can be nice. It also means (typically) being limited in what you can do to the least common denominator, or you (=the toolkit author) end up having to re-implement features from one platform that you want to expose but that are missing on some supported target(s). Or, of course, have an API with non-portable parts in it.

    In any case, it means the "look and feel" is not the core feature of the API since that is going to be "like the target platform" and that is the point.

    Given the origin, I guess Lua support is important too, here.

    [1]: https://www.wxwidgets.org/

  • Creating C++ windowed applications
    1 project | /r/programminghelp | 22 May 2023
    - So, I found wxWidgets. Which looked good. However, when I followed some tutorials I was getting errors. Even when I copied and pasted the tutorial code. Furthermore, the library still doesn't seem to simplify the process much.
  • What does this icon belong to? I've seen it used in many pieces of software, but I never found out what it actually is from.
    1 project | /r/windows | 2 May 2023
    It is the icon for WXWidgets, a programming toolkit for making user interfaces that work on Windows, Mac OS and Linux.
  • Inkscape is hiring: Accelerating the GTK4 migration
    2 projects | news.ycombinator.com | 21 Apr 2023
    In general, people will use a cross-platform library to port such applications. While QT will likely never really stabilize (I'd flag it unsustainable), the https://www.wxwidgets.org/ is able to be statically linked into commercial and opensource projects at no cost without tripping GPL.

    "Hiring a senior C++ developer with GTK experience is costlier"

    I think you are confusing skill valuation, and operational productivity. Some have an erroneous notion talent is interchangeable. Likewise, applicants with identical base skill-sets on their CV often mistakenly believe they even have long-term employment options (outsourced, youth tax credit churn, and or senior wage suppression).

    Most FOSS people are easier to train, as most already can mitigate utter chaos already. =)

  • Is it possible to build a gui which is both cross compatible and native?
    6 projects | /r/rust | 7 Apr 2023
    There are a few like that in the C++ community. WxWidgets is the most famous/popular with this approach. But it is a library almost impossible to use in other languages because their api is heavily templated.

What are some alternatives?

When comparing ImGui.NET and wxWidgets you can also consider the following projects:

Veldrid - A low-level, portable graphics library for .NET.

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

FLTK - FLTK - Fast Light Tool Kit - https://github.com/fltk/fltk - cross platform GUI development

Introducing .NET Multi-platform App UI (MAUI) - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.

gtkmm - Read-only mirror of https://gitlab.gnome.org/GNOME/gtkmm

Monogame.ImGui - An ImGui.NET wrapper for Monogame

GTK+ - Read-only mirror of https://gitlab.gnome.org/GNOME/gtk

godot-3d-mannequin - An Open Source 3d character and character controller for the Godot game engine

nana - a modern C++ GUI library

Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

libui - Simple and portable (but not inflexible) GUI library in C that uses the native GUI technologies of each platform it supports.