ImGui.NET
Eto.Forms
ImGui.NET | Eto.Forms | |
---|---|---|
17 | 17 | |
1,733 | 3,485 | |
1.0% | 0.7% | |
6.7 | 8.9 | |
about 1 month ago | 3 days ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
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ImGui.NET
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Using ImGui.NET with SDL2-CS?
Now I'm trying to integrate ImGui into the engine. One solution I found was using this but as far as I can tell it locks you into using OpenGL which is something I would like to avoid as one of the main selling points of SDL2 for me is it's abstraction over the rendering backend.
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c# native with a gui
In additiona to imgui wrapper which works great with NativeAOT, only slight nudge and you have 10Mb executable. With all deps it's 13Mb. Also there Avalonia mentioned in sibling message which work great and in 11.0-preview5 probably would not need any additional configuraiton. In case if OP is have soft spot for web tech, he can use photino.Blazor which also with slight modifications would simply works and produce 27Mb executable.
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Custom geometry gets rendered on top of Imgui
Imgui gets rendered using ImguiRenderer provided here in the example: https://github.com/mellinoe/ImGui.NET/tree/master/src/ImGui.NET.SampleProgram.XNA
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Need help with converting C++ to C#
I'm converting rlImGui from C++ to C# so I can use it with ImGui.NET and Raylib-cs but I'm getting stuck at a couple places. I don't know how to convert line 331 to C# since in ImGui.NET cmd.UserCallback is an IntPtr and not something I can call. I did a quick google search and you can use the Marshal library to convert it to a callable delegate but I think you need to also have the delegate known to do that. There's also line 82 but that is specific to Raylib. The function it calls does not seem to be included in Raylib-cs. Also, rlImGui keeps using a Texture type but that is not defined in Raylib-cs or ImGui.NET. I assume I can substitute it with Texture2D from Raylib-cs but I'm not to the point in porting to see if Texture2D has the necessary fields/properties/methods.
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Strange ImGui issue possibly related to ImGui.PushID()
ImGui.NET 1.87.3 (using the example implementation)
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ImGui::ImageButton with a MonoGame Texture2D
If you use this example implementation for XNA/MonoGame, you can just use ImGuiRenderer.BindTexture() which returns an IntPtr.
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Are there any low-level library options for creating desktop apps?
The only thing I could really think of is something like ImGui for C# (https://github.com/mellinoe/ImGui.NET) but I've never used it. It's going to give you some simple wrappers around ImGui (https://github.com/ocornut/imgui) but even this is going to lock you into the UI framework -- you can't just "draw a rectangle" per se and use it as a "control." Do note however this is an "immediate mode" GUI which is different from how most general desktop windowing systems work in "retained mode" (which are typically event driven, which saves on computing power to not draw the same stuff over and over).
- WinForms
- Free UI frameworks for NET .Core 6 Winforms?
- does anyone have an imgui cs renderer with a working text input?
Eto.Forms
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Cross-platform desktop applications
An option that does not seem to have been mentioned yet is Eto.Forms: https://github.com/picoe/Eto
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AM2RLauncher Flatpak - GNOME Platform 42 is end of life
And the above is caused by https://github.com/picoe/Eto/issues/2361
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What your hidden nuget gems ?
Eto Forms - Simple cross-platform UI toolkit using native components, also for F# - https://github.com/picoe/Eto
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Is it possible to make desktop app gui's with just C#?
Yes, you can use Eto.Forms. There is also Windows Forms (with WYSIWYG editor).
- What GUI should I use for a Windows app?
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Best .NET framework that both Mac and windows developers can use to make a desktop GUI?
Check out Eto Forms
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How do you format applications using UI engines like Eto
Look at the Wiki: Containers
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Windows Central: "Microsoft to merge Surface Pro X ARM and Surface Pro 9 Intel versions under one product line"
To move on to GUI dev, there's the Qt Framework, Eto.forms for C#; Rust has the ImGui wrapper for the C++ Dear ImGui library.
- Cross platform gui frameworks that aren't xaml-based?
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So i rewrote WinUI to WPF
I've been using Eto Myself
What are some alternatives?
Veldrid - A low-level, portable graphics library for .NET.
Avalonia - Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
XWT - A cross-platform UI toolkit for creating desktop applications with .NET and Mono
Introducing .NET Multi-platform App UI (MAUI) - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
Xamarin.Forms - Xamarin.Forms is no longer supported. Migrate your apps to .NET MAUI.
Monogame.ImGui - An ImGui.NET wrapper for Monogame
Gtk# - Gtk# is a Mono/.NET binding to the cross platform Gtk+ GUI toolkit and the foundation of most GUI apps built with Mono
godot-3d-mannequin - An Open Source 3d character and character controller for the Godot game engine
ScintillaNET - A Windows Forms control, wrapper, and bindings for the Scintilla text editor.
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
MaterialSkin - Theming .NET WinForms, C# or VB.Net, to Google's Material Design Principles.