Honki-Tonks-Zivilisationen
ASFML
Honki-Tonks-Zivilisationen | ASFML | |
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10 | 11 | |
17 | 25 | |
- | - | |
8.7 | 7.1 | |
6 days ago | 18 days ago | |
Ada | Ada | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Honki-Tonks-Zivilisationen
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March 2023 What Are You Working On?
Added prototype for tooltips. Text scaling and positioning system revised. Saved user settings and databases are now checked for correctness before importing and, if necessary, are not imported. Error and diagnostic system expanded. Added a general system for determining which part of a texture to display. Started building a sound system to test sound playback. Fixed numerous bugs and incorrect behavior. Released a new version.
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November 2022 What Are You Working On?
Working on Honki Tonk´s Zivilisationen, my 4x strategy game:
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Civilization 1-style game
The source code is currently open and on GitHub, but since I plan to look for a publisher for it in the (near?) future, this could possibly change. Although I doubt that anyone can do much with the code. As the code is written in Ada and German and still some parts are programmed very strangely because I have no idea what I'm doing and the development originally started in the terminal. The graphics are also not included and single-colored fields/objects are displayed instead. I also live stream almost the entire development on my YouTube and Twitch channels.
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May 2022 What Are You Working On?
As always, I've been working on my Civilization-style game:
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April 2022 What Are You Working On?
Still working on my Civilization like game. However, due to health problems, I didn't make much progress. But I've made some important internal changes that should make development easier in the future, and improved performance in a few places.
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March 2022 What Are You Working On?
As always, I was working on my Civilization like game. In the meantime I have created and integrated my first own textures, even if they still look quite modest, and the scaling system for textures now works correctly. I've also reworked the system for determining valid map positions and transitions, it's now faster, clearer and more compact. Plus the usual stuff like fixing a bunch of bugs, adding/revising contracts, merging duplicated code, and generally improving program stopping and error reporting.
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Audio Library for Ada
Civ-Klon
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February 2022 What Are You Working On?
As always on my Civilization game. I've finally managed to completely separate the logic and graphics areas. In addition, there is now a rudimentary music and sound output, a slightly improved AI, some basics for further game features and some optimization of the internal code and program structure. Hopefully this month I'll be able to create and integrate my own textures for the graphics.
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What Did You Work On in 2021?
I mainly worked on my Civilization-style game. Hopefully this year I'll get to a level where I can find a publisher and sell it.
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December 2021 What Are You Working On?
I'm still working on my Civilization-style game. Most of it has now been expanded to include a complete ASFML/SFML branch. Scrolling and selecting with the mouse, general input, better menus, better display of the world map, initial display of the city map, graphic adjustments when changing the window, control of the units, a simple research menu and more now runs via the ASFML/SFML. I also split the logic and graphics part into two different tasks and improved the English translation. Still a lot of work to do until it can be sold, but things are moving forward.
ASFML
- ASFML v2.5.5 (Ada binding to SFML) has been released with an upgrade to CSFML 2.5.2 and improved API documentation
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ADA for reliable 2D game
Unfortunately, Ada is not used for professional game development, but it will probably help a single developer to develop a bug-free game more than C++. For a 2D game, one good option as toolkit is the binding to SFML.
- Ada Library vs Project
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Audio Library for Ada
Have you followed the instructions in ASFML to make it work? The easiest way is to import the library using Alire.
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What Did You Work On in 2021?
I resurrected an abandoned binding to SFML and updated it to version 2.5. I finally made so many changes to the Ada API, that I can consider it my own work, and have the joy to see it used by other people.
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December 2021 What Are You Working On?
A new bugfix release of ASFML: https://github.com/mgrojo/ASFML/releases/tag/v2.5.2
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Which GUI for an Ada desktop application do you recommend?
Since we're talking about a game, ASFML might be a good option.
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Ada For Game Development
I maintain a binding to SFML: https://github.com/mgrojo/ASFML
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ASFML v2.5 released
The Ada binding to the Simple and Fast Multimedia Library has released a new version compatible with SFML v2.5.
- Are there any open source Ada projects?
What are some alternatives?
qoi - The “Quite OK Image Format” for fast, lossless image compression
alire - Command-line tool from the Alire project and supporting library
alire-index - Community index for the Alire project
Pi-Mainframe - Simulated mainframe computer based on a Raspberry Pi
ghdl - VHDL 2008/93/87 simulator
Ada_GUI - An Ada-oriented GUI
programming-with-ada - A guide for learning about the Ada Programming Language.
sdlada - Ada 2022 bindings to SDL 2 - Don't STAR this, this is my personal repo which I may delete over using the AGF one.
16-Games - 16 games developed in Ada and C++ for didactic purposes. Originally developed in C++ by YouTuber "FamTrinli".
awesome-ada - A curated list of awesome resources related to the Ada and SPARK programming language