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By the way since you mentioned John Carmack, he made several positive remarks about Ada in the past: https://twitter.com/ID_AA_Carmack/status/1094603510304395265 I think he also said that he should have made Doom in Ada, and that's the reason behind someone started https://github.com/adadoom3/adadoom3 but unfortunately, I don't have a reference to that observation.
https://github.com/Lucretia/sdlada - You can create a texture and get access to the pixels at least. https://github.com/Fabien-Chouteau/tiled-code-gen - not looked at this.
https://github.com/Lucretia/sdlada - You can create a texture and get access to the pixels at least. https://github.com/Fabien-Chouteau/tiled-code-gen - not looked at this.
Unfortunately, Ada is not used for professional game development, but it will probably help a single developer to develop a bug-free game more than C++. For a 2D game, one good option as toolkit is the binding to SFML.
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