Hed-Extract
Extractor/Packer for PSP Tony Hawk Project 8 .hed/.wad files. (by Daniel-McCarthy)
Resource-Manager
Utility for viewing, creating and extracting files from Age of Empires III .BAR archive (by AOE3-Modding-Council)
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Hed-Extract | Resource-Manager | |
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1 | 4 | |
5 | 62 | |
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0.0 | 0.0 | |
over 2 years ago | over 1 year ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Hed-Extract
Posts with mentions or reviews of Hed-Extract.
We have used some of these posts to build our list of alternatives
and similar projects.
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Does anyone know how to replace the music in Tony Hawk's Pro Skater 3? I am using the ps2 version.
This should do what you want: https://github.com/Daniel-McCarthy/Hed-Extract
Resource-Manager
Posts with mentions or reviews of Resource-Manager.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-28.
- How do you convert a TGA file to a DDT file?
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Why are the U.S. voicelines the way they are?
Once you have your voice lines all you need to do is use Resource Manager to browse the Sound.bar and look up what the game has the files saved as i.e. americanvffarm.wav, make a new local mod folder, and then name your new lines to the existing ones and put them in the new mod's folder exactly where the base game has them, so replacing americanvffarm.wav would have a Sound folder and a DE folder within that where you would put all the American villager lines.
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Anyone know how I can get to the Age of Empires III: Definitive Edition “proto(y)” and “techtree(y)” files in the File Explorer??? I’m trying to get TownCenters to train wagons (like Bank and Factory) in Age of Empires III: Asian Dynasties, but can’t find it at all.
You will need the Resource Manager tool to open the Data.bar file (located under steamapps\common\AoE3DE\Game\Data) and from there you will be able to view/extract the files you need.
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Updated Tutorial: How to extract unit portraits PROPERLY
Download Resource-Manager. Seems like this software is new (we will use this softwre instead of DragonUnPacker+HyperRipper, because it has the benefit of understand the filenames of each pictures.
What are some alternatives?
When comparing Hed-Extract and Resource-Manager you can also consider the following projects:
SevenZipExtractor - C# wrapper for 7z.dll
CTR-tools - Crash Team Racing (PS1) tools - a C# framework and a set of tools by DCxDemo to parse files found in the original kart racing game by Naughty Dog (and a bit of Crash Bash too).
Alien-Isolation-Audio-Extractor - A simple tool to export and name sound files within Alien: Isolation.
godotdec - An unpacker for Godot Engine package files (.pck)
UE-Explorer - UnrealScript decompiler and explorer tool for Unreal Engine packages.
BulkImageConverter - An app for quickly converting directories full of images from one format to another
ExcelDna-Unpack - Command-line utility to extract the contents of Excel-DNA add-ins packed with ExcelDnaPack