Heady VS avendish

Compare Heady vs avendish and see what are their differences.

Heady

A utility for creating amalgamated single-header C++ libraries (by JamesBoer)

avendish

declarative polyamorous cross-system intermedia objects (by celtera)
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Heady avendish
3 34
41 410
- 1.0%
0.0 8.5
about 2 years ago 5 days ago
C++ C++
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Heady

Posts with mentions or reviews of Heady. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-03.
  • C++ Show and Tell - April 2022
    29 projects | /r/cpp | 3 Apr 2022
    I've recently made a small update to Heady, which is a C++ library and command-line tool used to create amalgamated single-header libraries from standard C++ source files. In the readme, I also describe how to prepare your source code for header amalgamation using four rules.
  • Example of a well organized header-only lib
    1 project | /r/cpp_questions | 16 Feb 2021
    If you're interested, I've made an open source utility called Heady that converts normal C++ library code into an amalgamated header file. You obviously have to follow a few rules and mark up your functions appropriately, but I've been using this successfully in my Jinx scripting library for a while now.
  • Jinx Scripting Language 1.3 released
    1 project | /r/gamedev | 28 Jan 2021
    In of the first sections in the tutorial and on the Github landing page, I mention that Jinx requires C++ 17, because I do make use of a few C++ 17-specific features. For example, one of those techniques makes it simpler to offer an amalgamated header-only version of the library. I specifically test on the big three: MSVC, Clang, and gcc, on Windows, Mac, and Linux respectively, so I typically don't use features not available on the latest versions of those OSes and their toolchains, or else offer conditional compilation.

avendish

Posts with mentions or reviews of avendish. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-22.
  • Ask HN: What audio/sound-related OSS projects can I contribute to?
    22 projects | news.ycombinator.com | 22 Mar 2023
    Happy to introduce you to https://ossia.io there are a lots of tasks open! You can check the projects for the general development axes: https://github.com/ossia/score/projects?query=is%3Aopen ; e.g. Audio, Musicality, Integrations, JACK & Linux integration (some are in Classic projects mode) all have audio-related tasks, some easy, some hard.

    Creating new Avendish plug-ins (docs: https://celtera.github.io/avendish/) could also be fairly useful, here's a very basic example one: https://github.com/celtera/avendish/blob/main/examples/Advan...

  • Learning C++ for Multimedia and Audio programming
    5 projects | /r/cpp | 25 Jan 2023
    If you are interested in making max, pd, etc... extension you can look into https://github.com/celtera/avendish : it's made exactly for this and tries to stay very close from standard C++ unlike most existing audio frameworks which often come with their own bespoke standard library reimplementation. The documentation also tries to explain the c++ features it used, you might find this useful!
  • Soursop and Ponies in Kona: A C++ Committee Trip Report
    4 projects | news.ycombinator.com | 27 Nov 2022
    to automatically generate safe dlopen stubs for runtime dynamic library loading from header files

    and through the C++ one (this one is an extremely quick and dirty prototype):

    https://github.com/ossia/score/blob/master/src/plugins/score...

    to pre-instantiate get(aggregate), for_each(aggregate, f) and other similar functions in https://github.com/celtera/avendish because of how slow it is when done through TMP (doing it that way removed literally dozens of megabytes from my .o and had a positive performance impact even with -O3) ; so I weep a lot when I read that people in the committee object to pack...[indexing]

  • Cognitive Loads in Programming
    5 projects | news.ycombinator.com | 31 Aug 2022
    I really don't know about this, I'm writing audio & media effects in a fairly declarative style with https://github.com/celtera/avendish and I'm so much more productive that it's not even funny - I can rewrite entire effects from scratch in the time that it used to take me to find a bug somewhere
  • Ask HN: Who is using C++ as the main language for new project?
    26 projects | news.ycombinator.com | 12 Aug 2022
  • A framework for audio software development
    3 projects | news.ycombinator.com | 20 Jul 2022
  • Clap: The New Audio Plug-In Standard
    4 projects | news.ycombinator.com | 15 Jun 2022
    For anyone using c++, my declarative system has some amount of support for clap: https://github.com/celtera/avendish / https://celtera.github.io/avendish/

    But unlike clap, targetting this also gives direct access to a few other environments, namely Max, Pd, ossia score, with the list hopefully growing.

    Here is an example minimal plugin : https://github.com/celtera/avendish/blob/main/examples/Raw/M...

    Note that unlike pretty much every other c/c++ plugin API, the plugin code does not need to include any header, everything is done through reflection of struct members at compile-time.

    Here's a per-sample noise generator which uses a small library of pre-made ports: https://github.com/celtera/avendish/blob/main/examples/Helpe...

    And a very naive buffer-based audio filter : https://github.com/celtera/avendish/blob/main/examples/Helpe...

    UI is supported without relying on a specific UI library, only on a canvas painter concept which can then target Qt, NanoVG, and others to come: https://github.com/celtera/avendish/blob/main/examples/Helpe...

    since it binds directly to audio APIs at compile time, it has pretty much zero code size in itself, the smallest plugin it generates for VST2 is around 7kb IIRC

  • WG21, aka C++ Standard Committee, April 2022 Mailing
    3 projects | /r/cpp | 25 Apr 2022
    I've ported my lib https://github.com/celtera/avendish to P1061's experimental clang implementation to replace boost.pfr (https://github.com/celtera/avendish/blob/main/include/avnd/common/aggregates.hpp#L67) and it works great, it's only missing pack indexing because right now one still needs to do something like
  • Why LSP?
    14 projects | news.ycombinator.com | 25 Apr 2022
    Working on a sunset of this with https://github.com/celtera/avendish - C++ reflection makes this very easy
  • Unreal vs. Unity Opinion
    5 projects | news.ycombinator.com | 17 Apr 2022
    so interesting, as a mostly C++ dev, UE's C++ style feels absolutely awful aha. Of course they have to be here because c++ used to not have reflection but I think that nowadays one could use similar principles as the ones I've tried to develop for audio / media objects in https://github.com/celtera/avendish to implement game objects / UObject in a much cleaner way and with better compile times

What are some alternatives?

When comparing Heady and avendish you can also consider the following projects:

muzero-cpp - A C++ pytorch implementation of MuZero

proposal - Go Project Design Documents

seer - Seer - a gui frontend to gdb

DtBlkFx - Fast-Fourier-Transform (FFT) based VST plug-in

nomenus-rex - A CLI utility for the file mass-renaming

csound_max - csound6~ object for Max/MSP

ctcsound - Python Bindings for Csound using ctypes. Can be used from python2.x and python3.x as well.

nanobind - nanobind: tiny and efficient C++/Python bindings

Magic Enum C++ - Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code

DPF - DISTRHO Plugin Framework

chrgfx - Converts to and from tile based graphics from retro video game hardware

clap-imgui - Minimal example of prototyping CLAP audio plugins using Dear ImGui as the user interface.