Hazel
vulkanHppMinimalExample
Hazel | vulkanHppMinimalExample | |
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9 | 2 | |
11,223 | 47 | |
- | - | |
1.8 | 2.7 | |
14 days ago | 7 months ago | |
C++ | C++ | |
Apache License 2.0 | - |
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Hazel
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How I Added Continuous Integration (CI) to a C++ Project
I used a workflow template for MSBuild-based projects. When doing this lab exercise I referred to this video by TheCherno, who used the same template for his Hazel Game Engine developed using Visual Studio. The Microsoft Build Engine, MSBuild, is what Visual Studio uses to load and build managed projects. Since I'm also developing my project using Visual Studio, this template seemed like the best option.
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Recommendations on how to start a small Vulkan project
Don't write a full blown abstraction, you won't use it. Also Hazel is a great game engine which relies on Vulkan that you could use as well.
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Is it worth building a game engine?
And sometimes I feel like 50% of those are copy-pasted from Hazel, which is also far from being commercially viable, despite its popularity.
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Where are uint64_t and size_t coming from ?
They're coming from the precompiled header in that project: https://github.com/TheCherno/Hazel/blob/dcdbfe13ac1d06a1650f66719cb4f79ecf310c85/Hazel/src/hzpch.h
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people working in C++ game dev, I need help and advice
https://github.com/TheCherno/Hazel there's a youtube series following the development of this engine, and other useful series on the same channel
- Creating a program that creates programs
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The engine featuring Mednafen
Also, I just created premake configurations for the Vulkan SDK. Actually, this is only for the shader compiler and spirv-cross, so there might be more stuff from the SDK to be added.
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Object-Oriented Entity-Component-System Design
IIRC, all those engines provide an ECS that could be compared to entt.
Also, there is Hazel[0] which is based on entt and is the subject of an amazing youtube series[1].
IMHO, tinier means less features, at that point what could be considered comparable?
[0] - https://github.com/TheCherno/Hazel
vulkanHppMinimalExample
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Recommendations on how to start a small Vulkan project
Perhaps I'd be better off using the vulkan.hpp minimal example as a starting point?
- Vulkan HPP Survey - Inputs Needed
What are some alternatives?
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Vulkan - Examples and demos for the new Vulkan API
froggy - Component Graph System experiment
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
gfxRenderEngine - A graphics rendering engine
Vulkan-Samples - One stop solution for all Vulkan samples
Ahk2Exe - Official AutoHotkey script compiler - written itself in AutoHotkey
Open-Source Vulkan C++ API - Open-Source Vulkan C++ API
marley - "Many Awesome Retro Linux Emulators, Yay!" -- A bundle of gaming console emulators for the x86_64 Linux platform
habitat - Modern applications with built-in automation
ctil