Hazel | ctil | |
---|---|---|
9 | 5 | |
11,223 | 2 | |
- | - | |
1.8 | 8.7 | |
14 days ago | 5 months ago | |
C++ | C++ | |
Apache License 2.0 | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Hazel
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How I Added Continuous Integration (CI) to a C++ Project
I used a workflow template for MSBuild-based projects. When doing this lab exercise I referred to this video by TheCherno, who used the same template for his Hazel Game Engine developed using Visual Studio. The Microsoft Build Engine, MSBuild, is what Visual Studio uses to load and build managed projects. Since I'm also developing my project using Visual Studio, this template seemed like the best option.
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Recommendations on how to start a small Vulkan project
Don't write a full blown abstraction, you won't use it. Also Hazel is a great game engine which relies on Vulkan that you could use as well.
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Is it worth building a game engine?
And sometimes I feel like 50% of those are copy-pasted from Hazel, which is also far from being commercially viable, despite its popularity.
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Where are uint64_t and size_t coming from ?
They're coming from the precompiled header in that project: https://github.com/TheCherno/Hazel/blob/dcdbfe13ac1d06a1650f66719cb4f79ecf310c85/Hazel/src/hzpch.h
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people working in C++ game dev, I need help and advice
https://github.com/TheCherno/Hazel there's a youtube series following the development of this engine, and other useful series on the same channel
- Creating a program that creates programs
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The engine featuring Mednafen
Also, I just created premake configurations for the Vulkan SDK. Actually, this is only for the shader compiler and spirv-cross, so there might be more stuff from the SDK to be added.
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Object-Oriented Entity-Component-System Design
IIRC, all those engines provide an ECS that could be compared to entt.
Also, there is Hazel[0] which is based on entt and is the subject of an amazing youtube series[1].
IMHO, tinier means less features, at that point what could be considered comparable?
[0] - https://github.com/TheCherno/Hazel
ctil
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My first Software Release using GitHub Release
Since git tags are snapshots of entire repositories, my initial GitHub release contained archives of my source code. This was unacceptable as users only require the final compiled executable. To make my executable available I had to edit my release and drag-and-drop the compiled executable (compressed into a .ZIP archive) into the release:
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How I Added Continuous Integration (CI) to a C++ Project
After adding the template, my first build failed due to the following error:
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Automatically run tests, formatters & linters with CI!
Another task I completed this week in open source was contributing to Roy's project by adding some unit tests. This was my first time contributing open source code in C++, and I am glad that Roy reached out to collab with me since I've been mostly working with Python/Java/JavaScript these days and I wanted to step out of my comfort zone. Roy created an issue for the tests he required and I submitted my PR which he later merged :)
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C++ Unit Testing Using Google Test - My Experience
For this lab exercise, I had to select and setup a testing framework to my Markdown-to-HTML converter, ctil.
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Is copying from open source projects stealing?
In my previous blog post on Code Reading, I read the codebase of Docusaurus to research how the project implements Syntax Highlighting for fenced code blocks. My research taught me that Docusaurus actually uses Prism-React-Renderer, a third-party library, to provide Syntax Highlighting. This knowledge was useful because I wanted to add syntax highlighting to ctil, my Markdown-to-HTML converter, but didn't want to implement the feature from scratch. Although I can't use Prism React Renderer in my own project, researching Docusaurus gave me the idea to find a Open Source library I could use.
What are some alternatives?
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
prism-react-renderer - 🖌️ Renders highlighted Prism output to React (+ theming & vendored Prism)
froggy - Component Graph System experiment
Google Test - GoogleTest - Google Testing and Mocking Framework
gfxRenderEngine - A graphics rendering engine
Highlight.js - JavaScript syntax highlighter with language auto-detection and zero dependencies.
Ahk2Exe - Official AutoHotkey script compiler - written itself in AutoHotkey
conan - Conan - The open-source C and C++ package manager
marley - "Many Awesome Retro Linux Emulators, Yay!" -- A bundle of gaming console emulators for the x86_64 Linux platform
Bazel - a fast, scalable, multi-language and extensible build system
habitat - Modern applications with built-in automation
go-go-web - Command-line tool that converts TIL posts into .html files.