HaxeTestProjects
Repo for small haxe projects to learn various different project types in the language (by Kyrasuum)
gameBase
Base structure for my games, using Heaps framework and Haxe language. (by deepnight)
HaxeTestProjects | gameBase | |
---|---|---|
1 | 1 | |
0 | 567 | |
- | - | |
0.0 | 8.9 | |
about 1 year ago | 4 days ago | |
Haxe | Haxe | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
HaxeTestProjects
Posts with mentions or reviews of HaxeTestProjects.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-19.
-
Mesh Importing
If you're curious this is a link to my code: https://github.com/Kyrasuum/HaxeTestProjects/tree/node-three it is using haxe which is transpiled to javascript and large amounts are being passed through as native javascript to make it work.
gameBase
Posts with mentions or reviews of gameBase.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Is passing a game object to be an instance variable of a game component a good practice?
Use a static variable. This project uses a Game object that's accessible via a static variable. Any object that needs game just looks for Game.ME. People tend to frown on static variables, but for a simple game, there's typically only one Game instance at a time. (FWIW, this project is from one of the guys who created Dead Cells.)
What are some alternatives?
When comparing HaxeTestProjects and gameBase you can also consider the following projects:
haxeui-core - The core library of the HaxeUI framework
FNF-PsychEngine-Extra - Psych Engine fork adding AWESOME and EPIC stuff
react-three-fiber - 🇨🇠A React renderer for Three.js
FNF-FunkinGoldyEngine-lua - epic fnf engine or something idk
3d-core-raub - An extensible Node.js 3D core for desktop applications
Funkin - A rhythm game made with HaxeFlixel
andromeda-engine-legacy - workin' on an FNF engine as an alternative to other engines
hscript - Parser and interpreter for Haxe expressions
ProjectFNF - ProjectFNF is a mostly quality-of-life engine for Friday Night Funkin. It is easy to understand and is super flexible.
awesome-haxe-gamedev - Resources for game development on haxe
HaxeTestProjects vs haxeui-core
gameBase vs FNF-PsychEngine-Extra
HaxeTestProjects vs react-three-fiber
gameBase vs FNF-FunkinGoldyEngine-lua
HaxeTestProjects vs 3d-core-raub
gameBase vs Funkin
gameBase vs andromeda-engine-legacy
gameBase vs hscript
gameBase vs ProjectFNF
gameBase vs awesome-haxe-gamedev