gameBase
FNF-PsychEngine-Extra
gameBase | FNF-PsychEngine-Extra | |
---|---|---|
1 | 1 | |
574 | 22 | |
- | - | |
8.9 | 9.5 | |
15 days ago | almost 2 years ago | |
Haxe | Haxe | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gameBase
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Is passing a game object to be an instance variable of a game component a good practice?
Use a static variable. This project uses a Game object that's accessible via a static variable. Any object that needs game just looks for Game.ME. People tend to frown on static variables, but for a simple game, there's typically only one Game instance at a time. (FWIW, this project is from one of the guys who created Dead Cells.)
FNF-PsychEngine-Extra
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How do I add multikey to the Psych Engine Source code?
Psych Engine Extra, a modified version of Psych Engine.
What are some alternatives?
FNF-FunkinGoldyEngine-lua - epic fnf engine or something idk
fnf-kaeya - Genshin Impact Friday Night Funkin' mod. Featuring Kaeya and Keqing.
Funkin - A rhythm game made with HaxeFlixel
Friday-Night-Funkin-The-Shaggyverse - Shaggyverse moment
andromeda-engine-legacy - workin' on an FNF engine as an alternative to other engines
FNF-OSEngine - Just psych engine, but bit different. Feel free to suggest ideas in discord
hscript - Parser and interpreter for Haxe expressions
FNF-NewgroundsPort - A port of Friday Night Funkin' v0.2.8 made by rebuilding the code via reverse engineering.
ProjectFNF - ProjectFNF is a mostly quality-of-life engine for Friday Night Funkin. It is easy to understand and is super flexible.
awesome-haxe-gamedev - Resources for game development on haxe