gameBase
andromeda-engine-legacy
gameBase | andromeda-engine-legacy | |
---|---|---|
1 | 1 | |
574 | 86 | |
- | - | |
8.9 | 5.1 | |
15 days ago | about 1 month ago | |
Haxe | Haxe | |
MIT License | Apache License 2.0 |
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gameBase
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Is passing a game object to be an instance variable of a game component a good practice?
Use a static variable. This project uses a Game object that's accessible via a static variable. Any object that needs game just looks for Game.ME. People tend to frown on static variables, but for a simple game, there's typically only one Game instance at a time. (FWIW, this project is from one of the guys who created Dead Cells.)
andromeda-engine-legacy
What are some alternatives?
FNF-PsychEngine-Extra - Psych Engine fork adding AWESOME and EPIC stuff
Forever-Engine-Legacy - An open-source Friday Night Funkin' mod engine
FNF-FunkinGoldyEngine-lua - epic fnf engine or something idk
ProjectFNF - ProjectFNF is a mostly quality-of-life engine for Friday Night Funkin. It is easy to understand and is super flexible.
Funkin - A rhythm game made with HaxeFlixel
google-doodle-mod-loader - A mod loader for Google's 2021 Doodle Champion Island Games.
hscript - Parser and interpreter for Haxe expressions
fnf-shits - my fnf midis
funkin-rewritten - Optimized rewrite of Friday Night Funkin' built on LÖVE
awesome-haxe-gamedev - Resources for game development on haxe
FNF-NewgroundsPort - A port of Friday Night Funkin' v0.2.8 made by rebuilding the code via reverse engineering.