gameBase
FNF-FunkinGoldyEngine-lua
gameBase | FNF-FunkinGoldyEngine-lua | |
---|---|---|
1 | 1 | |
574 | 7 | |
- | - | |
8.9 | 5.3 | |
15 days ago | 3 months ago | |
Haxe | Haxe | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gameBase
-
Is passing a game object to be an instance variable of a game component a good practice?
Use a static variable. This project uses a Game object that's accessible via a static variable. Any object that needs game just looks for Game.ME. People tend to frown on static variables, but for a simple game, there's typically only one Game instance at a time. (FWIW, this project is from one of the guys who created Dead Cells.)
FNF-FunkinGoldyEngine-lua
What are some alternatives?
FNF-PsychEngine-Extra - Psych Engine fork adding AWESOME and EPIC stuff
Funkin - A rhythm game made with HaxeFlixel
flixel - Free, cross-platform 2D game engine powered by Haxe and OpenFL
andromeda-engine-legacy - workin' on an FNF engine as an alternative to other engines
LeatherEngine - Just a little engine I decided to make since nobody seemed to have true custom mod support.
hscript - Parser and interpreter for Haxe expressions
ProjectFNF - ProjectFNF is a mostly quality-of-life engine for Friday Night Funkin. It is easy to understand and is super flexible.
stencyl-engine - Create Flash, HTML5, iOS, Android, and desktop games with no code with Stencyl. This is the source to Stencyl's Haxe-based engine.
awesome-haxe-gamedev - Resources for game development on haxe
FNF-OSEngine - Just psych engine, but bit different. Feel free to suggest ideas in discord