Hangman VS Yampa

Compare Hangman vs Yampa and see what are their differences.

Hangman

An implementation of the classic Hangman game in Haskell. (by lf94)

Yampa

Functional Reactive Programming domain-specific language for efficient hybrid systems (by ivanperez-keera)
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Hangman Yampa
- 5
1 421
- -
0.0 8.5
over 1 year ago 27 days ago
Haskell Haskell
GNU General Public License v3.0 only BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Hangman

Posts with mentions or reviews of Hangman. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Hangman yet.
Tracking mentions began in Dec 2020.

Yampa

Posts with mentions or reviews of Yampa. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-09.

What are some alternatives?

When comparing Hangman and Yampa you can also consider the following projects:

affection

DefendTheKing - A simple multiplayer RTS game

Tic-Tac-Toe - :x: :o: TicTacToe in Haskell.

dunai - Classic FRP, Arrowized FRP, Reactive Programming, and Stream Programming, all via Monadic Stream Functions

tetris - A terminal interface for Tetris

rhine - Haskell Functional Reactive Programming framework with type-level clocks

gloss-game - A convenience wrapper around the Gloss library to make writing games in Haskell even easier

reflex - Run a command when files change

Ninjas - Haskell game where multiple players attempt to blend in with computer controlled characters while being first to visit the key locations on the board.

euphoria - Dynamic network FRP with events and continuous values

SpacePrivateers - Simple roguelike set in space

netwire - FRP library