Yampa
rhine
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Yampa | rhine | |
---|---|---|
0 | 1 | |
335 | 78 | |
- | - | |
9.2 | 5.6 | |
3 days ago | 2 days ago | |
Haskell | Haskell | |
BSD 3-clause "New" or "Revised" License | BSD 3-clause "New" or "Revised" License |
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Yampa
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Tracking mentions began in Dec 2020.
rhine
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Function parallel game engine?
Continuous time domain smells of FRP. Running systems at different rates is basically what's rhine brings to the FRP table.
What are some alternatives?
reflex - Interactive programs without callbacks or side-effects. Functional Reactive Programming (FRP) uses composable events and time-varying values to describe interactive systems as pure functions. Just like other pure functional code, functional reactive code is easier to get right on the first try, maintain, and reuse.
dunai - Classic FRP, Arrowized FRP, Reactive Programming, and Stream Programming, all via Monadic Stream Functions
netwire - FRP library
reflex-platform - A curated package set and set of tools that let you build Haskell packages so they can run on a variety of platforms. reflex-platform is built on top of the nix package manager.
euphoria - Dynamic network FRP with events and continuous values
DefendTheKing - A simple multiplayer RTS game
reactive-banana - Library for functional reactive programming in Haskell.
reactive-bacon - FRP (functional reactive programming) framework inspired by RX and Iteratee
reactive-thread
reflex - Run a command when files change
streamly - Dataflow programming and declarative concurrency
drClickOn - Code accompanying the paper "Monadic Functional Reactive Programming"