|3 months ago||almost 9 years ago|
|GNU General Public License v3.0 or later||MIT License|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
We haven't tracked posts mentioning H yet.
Tracking mentions began in Dec 2020.
HTTP/3 becomes a standard, at last - Networking - Security
2 projects | reddit.com/r/programming | 10 Jun 2022
The other that is the base of most networking libs today is enet, one of the cleanest C networking libraries you will ever find. The RUDP and channels in it were very nice.
Making a multiplayer server
4 projects | reddit.com/r/VoxelGameDev | 6 Jun 2022
Inconsistencies can be prevented by ensuring the server handles all operations and does so in a given order, then transmits the results to clients. I wrote a little about this for my game Avoyd a long while ago. Clients (including a client running the server) send an edit request via reliable ordered UDP (e.g. using Enet, Raknet, Steam Networking etc.) and the server places these in a single queue then performs the edits and sends the results back also using reliable ordered UDP.
How I Taught the D Programming Language at a Russian University
1 project | reddit.com/r/programming | 20 Feb 2022
I find this interesting. Vibe.d is async, but written in a sync fashion (in essence, the async is hidden in the i/o subsystem). For my class with grade-school students, I used enet (http://enet.bespin.org/) with a wrapper I wrote to automatically serialize messages.
what is the easiest way to add online multiplayer to a voxel game?
1 project | reddit.com/r/VoxelGameDev | 9 Nov 2021
A popular simple low level open source reliable UDP library is ENet.
Speed Dreams needs you! (Call for devs)
2 projects | reddit.com/r/opensourcegames | 3 May 2021
-Improve the status of the Online Mode: This mode built with eNet, currently allows to create multiplayer races, but while it works acceptably well in a LAN, over the internet is unplayable presenting a huge lag, among other problems.
What are some alternatives?
hpp - hpp - A Haskell Preprocessor
OpenCLWrappers - haskell wrappers for OpenCL
bisect-binary - Tool to determine relevant parts of binary data
bindings-sc3 - Haskell bindings to the SuperCollider synthesis engine
bindings-DSL - Library and macros to simplify writing Haskell FFI code
ghcide - A library for building Haskell IDE tooling
hfd - Flash debugger with haskeline interface
bindings-lxc - Direct Haskell bindings to LXC (Linux containers) C API.
bumper - Haskell tool to automatically bump package versions transitively.
bindings-gobject - Low level binding supporting GObject and derived libraries
bindings-levmar - Low level Haskell bindings to the C levmar (Levenberg-Marquardt) library