HandsOnRust
python-tcod
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HandsOnRust | python-tcod | |
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19 | 17 | |
384 | 394 | |
- | 1.8% | |
0.0 | 8.7 | |
9 months ago | 11 days ago | |
Rust | Python | |
- | BSD 2-clause "Simplified" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
HandsOnRust
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ECS, Finally
I'm working my way through the HandsOnRust book that guides you through creating a simple roguelike using Rust and Legion ECS. It's a really enjoyable experience so far, and I'm looking towards trying out Bevy ECS afterwards to compare the two.
https://github.com/thebracket/HandsOnRust
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Disappointing experience with 'Command-Line Rust': Seeking more comprehensive Rust resources
But if you really want to follow more things then hands on rust and zero to production are two good quality books for learning rust through game dev and web development respectively. But I would still urge you to try a few things by yourself first.
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Learning Rust with “Hands On Rust”
Started learning rust a while ago but I needed something to walk me through the features while building something useful. I discovered Hands On Rust and have learned more in 3 hours of building flappy bird clones than in two weeks of experimenting with tutorials.
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I'm a beginner and write Go code. Is there anything similar to 'Let's Go' for Rust?
There is Zero To Production In Rust which goes through building a webserver in rust from the ground up. Or Hands on rust for learning rust by building a game.
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Any good books for studying rust?
Some (optionally) in print: * Rust in Action * Programming Rust * Hands-On Rust * Rust for Rustaceans
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Give advice to a code illiterate to start learning
Game development though might be a harder place to start. You may find other more basic areas easier to get going. Though there is a good book on learning rust with game dev Hands on Rust that you might find enough.
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The Rust Programming Book is not good for Beginners?
Other books/resources you might find helpful - Rust by example - a good compliment to The Book that shows concepts with examples. Though does not explain things as much. - Zero To Production In Rust - a look at webservers and taking them to production (still being written though) - Hands on rust - a look at introducing rust with gamedev. - Easy rust - Many more listed here
- Trying to decide a roadmap for becoming a Rust developer. / Good beginner projects to try?
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Question about bracket-lib and how fonts and images are loaded
This is a beginner question. I'm following Hands-On Rust to build simple games. One thing that isn't clear to me so far is how `bracket-lib` actually load the fonts and image of different characters from a single PNG file. Is the PNG file segmented in certain pixel values so that `bracket-lib` could access each square of the image like an array? Does this mean that this PNG file must be always designed in specific ways? Thanks for helping!
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Sharing Saturday #387
One year ago, I released the first beta for Hands-on Rust. What a wild and awesome ride it has been! The book has been on the publisher's best sellers list for 50 of the last 52 weeks, since the print edition came out it's been in Amazon's top 10-20 for "C Language" and sometimes "Game Development" most of the time. I had a "good grief, am I famous?" moment when a relative (who works for one of the huge American social media companies) sent me a pic showing Hands-on Rust sitting on his boss's desk.
python-tcod
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FYI - The "SDL failed to get a vertex buffer for this Direct3D 9 rendering batch!" warning has been fixed with tcod version 16.1.1
More information about the update: https://github.com/libtcod/python-tcod/releases/tag/16.1.1
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Sharing Saturday #471
I'm currently writing another Python tutorial. I was hoping to have part-1 finished before this Sharing Saturday but it started while I'm still in the middle of updating the website. You can see the part-1 source I'm going with here and the resources I plan on using are organized here.
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Is really Python3 so slow with libtcod?
See this NumPy/SciPy cave generator for a performant example.
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Python libraries?
scipy.signal.convolve2d again, but used to count neighbors instead of masking them based on their direction. See this script for a cave generation example.
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Sharing Saturday #422
python-tcod | GitHub | Issues | Forum | Changelog | Documentation
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RoguelikeDev Does The Complete Roguelike Tutorial Starting June 28th 2022
The python-tcod repository is here. This is the full source of the Python port including all the C sources of libtcod which are included as a sub-module plus all the setup scripts invoked. Most source repos are linked from their PyPI package page.
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Considering changing from libtcod to pygame for tiles…
I'll be asking you to install tcod from the sdl branch of its Git repository. I'd recommended cloning the repo but that isn't required. You just need to tell pip install where the experimental source is.
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What does this OpenGL error mean?
This is a known issue. Libtcod will fallback to the SDL2 renderer and will then run correctly, so this error only notes that the OpenGL renderers failed to initialize but won't prevent libtcod programs from running.
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Can anyone assist me with an issue installing tcod in Arch Linux?
I found old bugs with similar issues (breaking on some sdl dependencies) on https://github.com/libtcod/python-tcod and filed an issue.
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Sharing Saturday #374
python-tcod | GitHub | Issues | Forum | Changelog | Documentation
What are some alternatives?
book - The Rust Programming Language
libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
rustrogueliketutorial - Roguelike Tutorial in Rust - using RLTK
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
RustBooks - List of Rust books
roguelike-tutorial - Following http://rogueliketutorials.com/ ...but with Scala and Indigo.
libtcod-vcpkg-template - A template for C++17 libtcod projects. This template uses Vcpkg to fetch dependencies.
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
arewegameyet - The repository for https://arewegameyet.rs
procedural_generation_godot - Commits for basic procedural generation in Godot engine
libtcod-ada - An Ada binding for the libtcod rougelike library