HandsOnRust VS arewegameyet

Compare HandsOnRust vs arewegameyet and see what are their differences.

HandsOnRust

The source code that accompanies Hands-on Rust: Effective Learning through 2D Game Development and Play by Herbert Wolverson (by thebracket)

arewegameyet

The repository for https://arewegameyet.rs (by rust-gamedev)
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HandsOnRust arewegameyet
19 99
384 674
- 0.7%
0.0 7.0
9 months ago 10 days ago
Rust SCSS
- Creative Commons Attribution 4.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

HandsOnRust

Posts with mentions or reviews of HandsOnRust. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-30.
  • ECS, Finally
    4 projects | news.ycombinator.com | 30 Dec 2023
    I'm working my way through the HandsOnRust book that guides you through creating a simple roguelike using Rust and Legion ECS. It's a really enjoyable experience so far, and I'm looking towards trying out Bevy ECS afterwards to compare the two.

    https://github.com/thebracket/HandsOnRust

  • Disappointing experience with 'Command-Line Rust': Seeking more comprehensive Rust resources
    5 projects | /r/rust | 8 Apr 2023
    But if you really want to follow more things then hands on rust and zero to production are two good quality books for learning rust through game dev and web development respectively. But I would still urge you to try a few things by yourself first.
  • Learning Rust with “Hands On Rust”
    1 project | /r/rust | 20 May 2022
    Started learning rust a while ago but I needed something to walk me through the features while building something useful. I discovered Hands On Rust and have learned more in 3 hours of building flappy bird clones than in two weeks of experimenting with tutorials.
  • I'm a beginner and write Go code. Is there anything similar to 'Let's Go' for Rust?
    3 projects | /r/rust | 4 May 2022
    There is Zero To Production In Rust which goes through building a webserver in rust from the ground up. Or Hands on rust for learning rust by building a game.
  • Any good books for studying rust?
    3 projects | /r/rust | 23 Mar 2022
    Some (optionally) in print: * Rust in Action * Programming Rust * Hands-On Rust * Rust for Rustaceans
  • Give advice to a code illiterate to start learning
    1 project | /r/rust_gamedev | 19 Feb 2022
    Game development though might be a harder place to start. You may find other more basic areas easier to get going. Though there is a good book on learning rust with game dev Hands on Rust that you might find enough.
  • The Rust Programming Book is not good for Beginners?
    2 projects | /r/rust | 5 Feb 2022
    Other books/resources you might find helpful - Rust by example - a good compliment to The Book that shows concepts with examples. Though does not explain things as much. - Zero To Production In Rust - a look at webservers and taking them to production (still being written though) - Hands on rust - a look at introducing rust with gamedev. - Easy rust - Many more listed here
  • Trying to decide a roadmap for becoming a Rust developer. / Good beginner projects to try?
    1 project | /r/rust | 24 Jan 2022
  • Question about bracket-lib and how fonts and images are loaded
    1 project | /r/rust | 11 Jan 2022
    This is a beginner question. I'm following Hands-On Rust to build simple games. One thing that isn't clear to me so far is how `bracket-lib` actually load the fonts and image of different characters from a single PNG file. Is the PNG file segmented in certain pixel values so that `bracket-lib` could access each square of the image like an array? Does this mean that this PNG file must be always designed in specific ways? Thanks for helping!
  • Sharing Saturday #387
    1 project | /r/roguelikedev | 6 Nov 2021
    One year ago, I released the first beta for Hands-on Rust. What a wild and awesome ride it has been! The book has been on the publisher's best sellers list for 50 of the last 52 weeks, since the print edition came out it's been in Amazon's top 10-20 for "C Language" and sometimes "Game Development" most of the time. I had a "good grief, am I famous?" moment when a relative (who works for one of the huge American social media companies) sent me a pic showing Hands-on Rust sitting on his boss's desk.

arewegameyet

Posts with mentions or reviews of arewegameyet. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-22.
  • Is rust suitable for multiplayer games?
    1 project | /r/gamedev | 10 Dec 2023
    arewegameyet
  • Someday, maybe, we will be game. I hope.
    1 project | /r/rust_gamedev | 21 Aug 2023
    "While the ecosystem is still very young, you can find enough libraries and game engines to sink your teeth into doing some slightly experimental gamedev."
  • Egregoria is a city simulation with high granularity
    6 projects | news.ycombinator.com | 22 Jul 2023
    I think Rust for games has come really far. I will cite https://arewegameyet.rs/ "Almost. We have the blocks, bring your own glue.".

    All the blocks are there and the language is really well suited to games.

    On top of my head:

    The pros:

    - The crate ecosystem and the package manager makes it really easy to integrate any useful component such as pathfinding, spatial partitioning, graphics backend, audio system.. Most crates take a lot of effort to be cross-platform so I can develop on linux and not spend too much time debugging windows releases.

    - The strong typing and algebraic data types makes expressing the game state very pleasant. I also found I was able to develop a very big game without too many bugs even though I don't write many tests.

    - Ahead of time compilation + LLVM guarantees you won't have to optimise for weird things around a virtual machine. Rust gives you more control to optimise hot loops as you can go low-level.

    - I find wgpu to be the perfect balance between ergonomics and power compared to Vulkan. OpenGL support through wgpu is also a nice addition for lower end devices.

    - The Rust community is very helpful, you can often talk directly to crate maintainers

    The cons:

    - Compilation times, when compared to JITed languages such as C# can be very painful. It can be alleviated by buying a 3950X but I still often get 10-30s iteration times.

    - The static nature of Rust means you often need a dynamism layer above to tweak stuff that can be awkward to manage. I made inline_tweak for this purpose but it's really far from how easy Unity makes it. https://github.com/Uriopass/inline_tweak

    - Since Rust feels very ergonomic, you are tempted to write almost all game logic within it, so mod support feels very backwards to implement as you cannot really tweak "everything" like in Unity games. Thankfully "Systems" game like Factorio or Egregoria can be theoretically split into the "simulation" and the "entities" so mod can still have a great impact. Factorio is built in C++ so has the same problematic. Their Lua API surface is quite insane to be able to hook into everything. https://lua-api.factorio.com/latest/

    Now, I have to talk about Bevy: https://bevyengine.org/. It did not exist when I started but it is a revolution in the Rust gamedev space. It is a very powerful 100% Rust game engine that makes you write game code in Rust too. It has incredible energy behind it and I feel like if I'd used Bevy from the start I wouldn't have had to develop many core engine systems. Its modular design is also incredibly pleasant as you can just replace any part you don't like with your own.

  • What is Rust's potential in game development?
    12 projects | /r/rust | 15 Jun 2023
  • Struggling to find practical uses for Rust
    2 projects | /r/rust | 26 May 2023
    For practical uses of Rust? Whatever you want to program. People use Rust for game development, GUIs, web dev, and more. Anything where abstraction, speed, concurrency, memory safety, etc. are important, Rust will probably be a good fit.
  • Latest Zen Kernel......
    5 projects | /r/linuxmemes | 26 May 2023
    Are we game yet? "Almost. We have the blocks, bring your own glue"
  • Really frustrated. [Warning: Bit of a negative rant]
    6 projects | /r/rust_gamedev | 26 Apr 2023
    Not seeing anything else that's close to photo realistic. I'm hitting the tough bugs first all too often. More than half my time has been spent on ecosystem problems.
  • What are some stuff that Rust isn't good at?
    14 projects | /r/rust | 16 Apr 2023
    I also know of https://arewegameyet.rs/
  • Chrome ships WebGPU, a sort-of successor to WebGL. How soon do you see this being adopted by the game dev community?
    4 projects | /r/gamedev | 10 Apr 2023
    Yes — and in fact, Firefox's implementation has been the go-to graphics API for folks trying to make Rust gamedev happen for a long time now. Bevy Engine's renderer is built on it, for example.
  • Are We <Thing> Yet?
    2 projects | news.ycombinator.com | 10 Apr 2023
    They're all/mostly websites about the state of the Rust language ecosystem. For example, can you write games in Rust (https://arewegameyet.rs/) or what's the state of the async (https://areweasyncyet.rs/)