HMake
STL
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HMake | STL | |
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5 | 8 | |
15 | 12 | |
- | - | |
7.3 | 9.4 | |
10 days ago | 3 days ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
HMake
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C++ Show and Tell - June 2023
Fork from here, then first build Example 1 from here as per instructions. Then create build-dir in SFML and run hhelper twice and hbuild once there.
- The Hero You Are Looking For. HMake BuildSystem 0.1. Supports drop-in replacement of header-files with header-units.
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Standard Library Modules Bug Bash
I wanted to include a modules Hello World example in my project https://github.com/HassanSajjad-302/HMake but I could not. I considered 2 options. 1) Using the STL module source, but that was not available. If it had been available, only one line would have been needed. ADD_MODULE_DIR_TO_TARGET(app, "./modules/", ".*");
- HMake. An Update. Now Supports Fully Multithreaded, Cached Modules Compilation(Including Header-Units) With Pretty-Printed Colored Output.
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I am trying to replace CMake with c++
I am writing a new build system HMake on top of CMake. Basically, HMake is a C++ library that generates a CMakeLists.txt file. There are very important features missing in it currently. Though I believe they can be added. I was able to generate two trivial CMakeLists.txt files which work for my two projects. One example is the following.
STL
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C++20 Modules Status Report
As a reminder (you've probably seen this, but maybe not everyone), I am still accepting bug bash reports, if anyone is super excited about trying out the code.
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Why is MSVC so much faster at implementing new features?
There are indeed bugs, but it's getting close to handling the entire Standard Library. I'm still accepting STL Modules Bug Bash reports, if you can find novel bugs (see the tracking issue microsoft/STL#1694 for known bugs).
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Why the hell are headers still a thing after all these years?!
Standard Library Modules are coming soon. You can experiment with them (and report issues) by following the instructions at https://github.com/StephanTLavavej/STL/wiki/Standard-Library-Modules-Bug-Bash .
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MSVC Backend Updates for VS2022 17.3
C++23 Standard Library Modules were just officially accepted into the Working Paper. My bug bash for the implementation-in-progress was successful, with many great bugs reported (and most worked around, to the limit of my ability in the library). VS 2022 17.4 Preview 1, released today, contains more fixes for named modules. I'm now close to having a PR prepared for review - just need to add automated testing and do some setup work (as we need to ship a new directory with new files). I can't promise anything yet, but I am very tentatively hopeful that we'll be able to merge this for 17.5.
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Fun times with MSVC <functional>
Agreed - I'm running the Standard Library Modules Bug Bash until end of day today, but I'll continue to accept bug reports afterwards (and will hopefully have time to create a full PR for modules soon).
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Do you think template classes will ever be able to be split into .h and .cpp files?
They should! If you use MSVC as one of your compilers, can you try my upcoming implementation of Standard Library Modules? My bug bash is running for another week, and getting bug reports will help us fix issues in the compiler and library so modules will be usable sooner. (That is, bugs that affect import std; will likely affect people writing their own named modules too.)
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Among the C++20 characteristics you use, what has had the biggest impact on performance improvement?
If you use MSVC, can you help me test them in the modules bug bash I'm running for the next 2 weeks?
- Standard Library Modules Bug Bash
What are some alternatives?
Sharpmake - Sharpmake is an open-source C#-based solution for generating project definition files, such as Visual Studio projects and solutions, GNU makefiles, Xcode projects, etc.
STL - MSVC's implementation of the C++ Standard Library.
Jsonifier - A few classes for parsing and serializing objects from/into JSON, in C++ - very rapidly.
Instantiator - Clang based tool to automatically insert all needed explicit instantiations in implementation files for `c++` projects
ReductStore - A time series database for storing and managing large amounts of blob data
modules-report
imgprmt - Store an image prompt as a basic web page, embedded within a tweetable JPG image.
C++ Format - A modern formatting library
cmakesl - An attempt to introduce a new scripting language for CMake
carbon-lang - Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
seq - The seq library is a collection of original C++14 STL-like containers and related tools
SideBySide - SideBySide is a simple application that allows you to put 2 Photos side by side, for whatever reason you need to put two photos side by side, Pressing "F" will allow you to go full screen and move the photos with your mouse just hold and drag, then press "F" again to exit fullscreen