STL
MSVC's implementation of the C++ Standard Library. (by StephanTLavavej)
modules-report
By royjacobson
STL | modules-report | |
---|---|---|
8 | 7 | |
12 | 150 | |
- | - | |
9.4 | 2.6 | |
6 days ago | 8 months ago | |
C++ | ||
GNU General Public License v3.0 or later | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
STL
Posts with mentions or reviews of STL.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-12.
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C++20 Modules Status Report
As a reminder (you've probably seen this, but maybe not everyone), I am still accepting bug bash reports, if anyone is super excited about trying out the code.
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Why is MSVC so much faster at implementing new features?
There are indeed bugs, but it's getting close to handling the entire Standard Library. I'm still accepting STL Modules Bug Bash reports, if you can find novel bugs (see the tracking issue microsoft/STL#1694 for known bugs).
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Why the hell are headers still a thing after all these years?!
Standard Library Modules are coming soon. You can experiment with them (and report issues) by following the instructions at https://github.com/StephanTLavavej/STL/wiki/Standard-Library-Modules-Bug-Bash .
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MSVC Backend Updates for VS2022 17.3
C++23 Standard Library Modules were just officially accepted into the Working Paper. My bug bash for the implementation-in-progress was successful, with many great bugs reported (and most worked around, to the limit of my ability in the library). VS 2022 17.4 Preview 1, released today, contains more fixes for named modules. I'm now close to having a PR prepared for review - just need to add automated testing and do some setup work (as we need to ship a new directory with new files). I can't promise anything yet, but I am very tentatively hopeful that we'll be able to merge this for 17.5.
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Fun times with MSVC <functional>
Agreed - I'm running the Standard Library Modules Bug Bash until end of day today, but I'll continue to accept bug reports afterwards (and will hopefully have time to create a full PR for modules soon).
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Do you think template classes will ever be able to be split into .h and .cpp files?
They should! If you use MSVC as one of your compilers, can you try my upcoming implementation of Standard Library Modules? My bug bash is running for another week, and getting bug reports will help us fix issues in the compiler and library so modules will be usable sooner. (That is, bugs that affect import std; will likely affect people writing their own named modules too.)
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Among the C++20 characteristics you use, what has had the biggest impact on performance improvement?
If you use MSVC, can you help me test them in the modules bug bash I'm running for the next 2 weeks?
- Standard Library Modules Bug Bash
modules-report
Posts with mentions or reviews of modules-report.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-28.
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What is happening to C++20 Modules?
Bookmark this report von modules and check back in from time to time. tl;dr clang and msvc support it, cmake supports it with an experimental flag
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C++20 Modules support for CMake
Self promotion: I collect modules related details+examples+links here
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Implementing C++20 modules in an existing game engine
For folks who want to try out other compilers or build systems, I'm tracking their status here: https://github.com/royjacobson/modules-report
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QTCreator 9.0.1, C++20 modules & Clang 15: main.cpp:: Could not build module 'std'
Module support is very incomplete yet: https://github.com/royjacobson/modules-report
- C++20 Modules Status Report
What are some alternatives?
When comparing STL and modules-report you can also consider the following projects:
HMake - C++ build system that uses C++ for build configuration.
annileen - a toy 3d game engine with voxel support
STL - MSVC's implementation of the C++ Standard Library.
ray - Ray tracing fun!
Instantiator - Clang based tool to automatically insert all needed explicit instantiations in implementation files for `c++` projects
C++ Format - A modern formatting library
carbon-lang - Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)