timer VS RoslynPad

Compare timer vs RoslynPad and see what are their differences.

timer

Asynchronous timer implementation with event subscription mechanism and properties accessible at any time denoting time left. (by GualaBanana)

RoslynPad

A cross-platform C# editor based on Roslyn and AvalonEdit (by roslynpad)
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timer RoslynPad
1 7
0 2,265
- 3.0%
2.6 8.7
over 2 years ago 12 days ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

timer

Posts with mentions or reviews of timer. We have used some of these posts to build our list of alternatives and similar projects.

RoslynPad

Posts with mentions or reviews of RoslynPad. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-08.

What are some alternatives?

When comparing timer and RoslynPad you can also consider the following projects:

scriptable-events - Simple and extensible event system for Unity Engine, implemented via scriptable objects

Visual Studio Code - Visual Studio Code

Workerman - An asynchronous event driven PHP socket framework. Supports HTTP, Websocket, SSL and other custom protocols.

AvalonStudio - Cross platform IDE and Shell

wtrace - Command line tracing tool for Windows, based on ETW.

Waf DotNetPad - The Waf DotNetPad is a simple and fast code editor that makes fun to program with C# or Visual Basic.

SharpDevelop

Consulo - Platform repository of Consulo. Plugins implementation hold in their repositories

MonoDevelop - MonoDevelop is a cross platform .NET IDE

HZDCoreEditor - .NET tools and resources for editing Decima game engine files.

dotnet-script - Run C# scripts from the .NET CLI.

omnisharp-vim - Vim omnicompletion (intellisense) and more for C#