Graphite VS burn

Compare Graphite vs burn and see what are their differences.

burn

Burn is a new comprehensive dynamic Deep Learning Framework built using Rust with extreme flexibility, compute efficiency and portability as its primary goals. [Moved to: https://github.com/Tracel-AI/burn] (by burn-rs)
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Graphite burn
46 34
6,831 4,845
22.1% -
9.6 8.9
5 days ago 5 months ago
Rust Rust
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Graphite

Posts with mentions or reviews of Graphite. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-02.

burn

Posts with mentions or reviews of burn. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-08.

What are some alternatives?

When comparing Graphite and burn you can also consider the following projects:

egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

candle - Minimalist ML framework for Rust

Method-Draw - Method Draw, the SVG Editor for Method of Action

dfdx - Deep learning in Rust, with shape checked tensors and neural networks

GimelStudio - Non-destructive, node based 2D image editor with an API for custom nodes

tch-rs - Rust bindings for the C++ api of PyTorch.

Gimel-Studio - Old repo of the node-based image editor. See https://github.com/GimelStudio/GimelStudio for the next generation of Gimel Studio :rocket:

tract - Tiny, no-nonsense, self-contained, Tensorflow and ONNX inference [Moved to: https://github.com/sonos/tract]

bevy - A refreshingly simple data-driven game engine built in Rust

L2 - l2 is a fast, Pytorch-style Tensor+Autograd library written in Rust

Rete.js - Rete.js is a framework for creating visual interfaces and workflows. It provides out-of-the-box solutions for visualization using various libraries and frameworks, as well as solutions for processing graphs based on dataflow and control flow approaches.

wgpu - Cross-platform, safe, pure-rust graphics api.