GraphicsPlayground
Sandbox for the graphics engine. Designed for easiest experimentation and demonstration of graphics algorithms. (by kymani37299)
tomlplusplus
Header-only TOML config file parser and serializer for C++17. (by marzer)
Our great sponsors
GraphicsPlayground | tomlplusplus | |
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1 | 23 | |
0 | 1,400 | |
- | - | |
0.0 | 6.4 | |
over 2 years ago | about 1 month ago | |
C++ | C++ | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GraphicsPlayground
Posts with mentions or reviews of GraphicsPlayground.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-23.
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On which hobby or side projects are you working on?
Graphics Playground - C++ Library for playing with graphics and fast prototyping of graphics algorithms https://github.com/kymani37299/GraphicsPlayground ( minimize overhead maximize customizability idea)
tomlplusplus
Posts with mentions or reviews of tomlplusplus.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-06.
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how to handle config files in c++?
Unless you want to make your own config file parser as an exercise (which is a good idea) I'd recommend using toml++.
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Cmake fetchContent not working in a docker container.
It's a public repo - this one: https://github.com/marzer/tomlplusplus but thank you
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Poxy - a Doxygen frontend - v0.9.0 released
For a live demo, see the toml++ homepage: https://marzer.github.io/tomlplusplus/
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Preferred way to read in application settings/config in C++
Added bonus, tomlplusplus is a solid C++ implementation, actively updated, and easy to drop into a project (header only, CMake, vcpkg, Conan, etc.). Very easy to use for what I've needed.
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toml++ v3.2.0 released
Key links: - Homepage: https://marzer.github.io/tomlplusplus/ - Repository: https://github.com/marzer/tomlplusplus - "What is TOML?": https://toml.io/
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CMake for toml not working
cmake_minimum_required(VERSION 3.23) project(testProj) set(CMAKE_CXX_STANDARD 23) set(FETCHCONTENT_BASE_DIR ${PROJECT_SOURCE_DIR}/${CMAKE_PROJECT_NAME}/libs CACHE PATH "Missing description." FORCE) include(FetchContent) FetchContent_Declare( tomlplusplus GIT_REPOSITORY https://github.com/marzer/tomlplusplus.git GIT_TAG v3.1.0 ) FetchContent_MakeAvailable(tomlplusplus) add_executable(testProj testProj/src/main.cpp) target_link_libraries(testProj tomlplusplus)
- toml++: Header-Only TOML Config File Parser And Serializer For C++
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What are some use cases of using shared_ptr in a single threaded program?
I use them in toml++ to store the path of the source document for all the data nodes parsed from that document. Storing it as a separate std::string allocation for every single object would have been very wasteful, and the alternative would have been to make an overall document class that owned everything, which I didn't want to do, so shared_ptr was a good compromise.
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toml++ v3.1.0 released
Key links: - Homepage: https://marzer.github.io/tomlplusplus/ - Repository: https://github.com/marzer/tomlplusplus - "What is TOML?": https://toml.io/
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What are some projects that taught you a lot?
toml++ was both my first 'public'/open-source project, and my first ever attempt at a parser. There's a few things I'd do differently now if I were to write it from scratch, but I've learned a lot along the way (particularly about making things build 'clean' on multiple platforms).
What are some alternatives?
When comparing GraphicsPlayground and tomlplusplus you can also consider the following projects:
Ecosystem - You play God
toml11 - TOML for Modern C++
Soup - Soup is a build system that guarantees incremental build correctness and aims to simplify many aspects of developing shared code while maintaining best in class performance.
Magic Enum C++ - Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
bomba - C++ library for convenient implementation of RPC and serialisation
toml - Tom's Obvious, Minimal Language
nexus - A C++ QUIC and HTTP/3 library based on lsquic and boost::asio
toml - Python lib for TOML
cmkr - Modern build system based on CMake and TOML.
json_test_data - Test data for nlohmann/json
tsmp
GraphicsPlayground vs Ecosystem
tomlplusplus vs toml11
GraphicsPlayground vs Soup
tomlplusplus vs Magic Enum C++
GraphicsPlayground vs bomba
tomlplusplus vs toml
GraphicsPlayground vs nexus
tomlplusplus vs toml
GraphicsPlayground vs cmkr
tomlplusplus vs json_test_data
GraphicsPlayground vs tsmp
tomlplusplus vs cmkr