Graphics VS blender-lightprobes

Compare Graphics vs blender-lightprobes and see what are their differences.

Graphics

Unity Graphics - Including Scriptable Render Pipeline (by Unity-Technologies)

blender-lightprobes

Spherical harmonic light probes for Blender's Cycles render engine (by amoffat)
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Graphics blender-lightprobes
22 1
620 17
- -
9.9 10.0
over 3 years ago about 8 years ago
C# Python
GNU General Public License v3.0 or later -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Graphics

Posts with mentions or reviews of Graphics. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-21.

blender-lightprobes

Posts with mentions or reviews of blender-lightprobes. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-31.

What are some alternatives?

When comparing Graphics and blender-lightprobes you can also consider the following projects:

URP-Iridescence-Example - 🔮 An example of iridescence shader in URP.

raylib - A simple and easy-to-use library to enjoy videogames programming

aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)

bitmappers-companion - zine/book about bitmap drawing algorithms and math with code examples in Rust

ShaderGraph - Unity ShaderGraph project

Vrmac - Vrmac Graphics, a cross-platform graphics library for .NET. Supports 3D, 2D, and accelerated video playback. Works on Windows 10 and Raspberry Pi4.

UnityCsReference - Unity C# reference source code.

Raylib-CsLo - autogen bindings to Raylib 4.x and convenience wrappers on top. Requires use of `unsafe`

tinyraycaster - 486 lines of C++: old-school FPS in a weekend