GodotOnReady
A C# Source Generator that adds convenient onready-like features to your C# scripts in Godot Mono (3.x) without any reflection. (by 31)
ResXFileCodeGenerator
VocaDb.ResXFileCodeGenerator is a C# source generator to generate strongly-typed resource classes for looking up localized strings. (by VocaDB)
GodotOnReady | ResXFileCodeGenerator | |
---|---|---|
3 | 1 | |
118 | 54 | |
- | - | |
2.4 | 0.0 | |
about 1 year ago | over 1 year ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GodotOnReady
Posts with mentions or reviews of GodotOnReady.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-06-30.
- 31/GodotOnReady: C# Source Generator adding onready-like to your C# scripts Godot (3.x)
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I'm working on an analogue to UnityHub for godot
Instead of exporting NodePaths you can use GodotOnReady
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[Solved] Strongly typed access to scene hierarchy (C#)
Speaking of which... Also found this: https://github.com/31/GodotOnReady, which looks like quite a nice way of doing something similar (ie, OnReady attribute to call method/get node at the right time...)
ResXFileCodeGenerator
Posts with mentions or reviews of ResXFileCodeGenerator.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Source generator - embedded resources in additional files
I have seen here that I can use `$(AdditionalFileItemNames);EmbeddedResource` for this. This works, but I have to add it to my main project. When I create `.props` file with this in my generator project, it doesn't work.
What are some alternatives?
When comparing GodotOnReady and ResXFileCodeGenerator you can also consider the following projects:
Pure.DI - Pure DI for .NET without frameworks!
csharp-source-generators - A list of C# Source Generators (not necessarily awesome) and associated resources: articles, talks, demos.
SmallSharp - Create, edit and run multiple C# top-level programs in the same project by just selecting the startup program from the start button.
godot-version-manager - Download, Install and Manage any version of Godot Engine from a simple app.
stronginject - compile time dependency injection for .NET
net_automatic_interface - .Net Source Generator for Automatic Interfaces
GodotOnReady vs Pure.DI
ResXFileCodeGenerator vs csharp-source-generators
GodotOnReady vs csharp-source-generators
ResXFileCodeGenerator vs SmallSharp
GodotOnReady vs godot-version-manager
ResXFileCodeGenerator vs stronginject
GodotOnReady vs net_automatic_interface
ResXFileCodeGenerator vs net_automatic_interface