GodotFirebase
Firebase-Godot-API
GodotFirebase | Firebase-Godot-API | |
---|---|---|
20 | 1 | |
487 | 10 | |
2.7% | - | |
5.2 | 5.2 | |
4 days ago | 5 months ago | |
GDScript | GDScript | |
MIT License | MIT License |
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GodotFirebase
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Problem with installing plugins
I’m trying to install the Firebase addons from https://github.com/GodotNuts/GodotFirebase/tree/main/addons but once I add them to my Godot project and try to enable them I get this error “Unable to load addon script from path: 'res://addons/godot-firebase/plugin.gd'. This might be due to a code error in that script.” I can’t figure out what’s wrong any help would be appreciated, it also has the same error for the other two plugins I got from the addons
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First Project - Is there a Firebase SDK for C#?
You're gonna get GDScript in your C# pie no matter what you do. So I wouldn't dismiss GodotFirebase (which does have a 4.x branch) out of hand.
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Hello guys I need help please 🙂💔
AuthProvider class: https://github.com/GodotNuts/GodotFirebase/blob/main/addons/godot-firebase/auth/auth_provider.gd
- Best way to save data of a mmorpg?
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Framework recommondation for highscore list, game cloud saving and push notifications
If I get the functionality of firebase right, I could use that to make 2) and 3) working, but I guess that would make it a lot harder to do, as I would have to setup an own database to save my highscore lists and I suppose if I provide kind of my own account system (let them register accounts) that is a lot more complicated on the legal site with data security and stuff, isn't it? Also not sure if https://github.com/GodotNuts/GodotFirebase supports everything I would need for that
- How would you go about implementing a leaderboard?
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Questions about multiplayer server architecture
I used godotNuts Firebase plugin for my project. The setup so far is simple:
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Team GodotNuts Firebase Plugin Massive Update
Hi all! It's been quite some time since I was able to update the Firebase plugin in the asset lib. The reason is: we were hard at work at some much-, much-, much-needed improvements! Here's a link to it: https://github.com/GodotNuts/GodotFirebase
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Is Godot for me?
There are methods of getting notifications, but for push notifications, it's not built-in. You'd have to compile your own template that allows it, which is no trivial feat. There's a solid Firebase plugin which can emulate push notifications with the Realtime Database, but to my knowledge that's the only solution readily available. Find it here. (Note: I maintain this repo, along with many other developers, so if you have questions, feel free to pop into our Discord server, which you can find in the readme.)
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Is there a way to read and store data from firebase and read it in godot?
https://github.com/FrogSquare/GodotFireBase https://github.com/GodotNuts/GodotFirebase
Firebase-Godot-API
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First Project - Is there a Firebase SDK for C#?
I've seen that GodotNuts has something but that is written in GDScript, and I've also found this: https://github.com/Derektamente/Firebase-for-Godot-4.x
What are some alternatives?
godot-admob-ios - Godot's AdMob Plugin for iOS with support for Mediations.
Godot-Mono-CustomResourceRegistry - Godot plugin that registers custom C# resources & nodes.
godot-engine.supabase - A lightweight addon which integrates Supabase APIs for Godot Engine out of the box.
godot-local-notification - Godot module for local notifications (android and iOS)
godot-sqlite - GDNative wrapper for SQLite (Godot 4.x+)
GodotFireBase - FireBase for godot
godot-facebook - Facebook module for Godot Game Engine (android and iOS)
PGSGP - Play Games Services plugin for Godot Game Engine - Android
unity-sdk - The Unity SDK for LootLocker
MaNGOS - This is the master Information repository for MaNGOS
PostgreSQLClient - PostgreSQL connector for Godot Engine in GDScript.
godot-admob-android - Godot's AdMob Plugin for Android with support for Mediations.