GodotAIGym VS godot-python

Compare GodotAIGym vs godot-python and see what are their differences.

GodotAIGym

Communicating with godot engine through shared memory (by lupoglaz)

godot-python

Python support for Godot 🐍🐍🐍 (by touilleMan)
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GodotAIGym godot-python
6 38
201 1,787
- -
0.0 0.0
10 months ago 4 months ago
Python Python
MIT License GNU General Public License v3.0 or later
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GodotAIGym

Posts with mentions or reviews of GodotAIGym. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-29.
  • Gym environments using Godot engine
    1 project | /r/reinforcementlearning | 28 Jan 2022
    Hello, there are already Unreal and Unity engines bindings for python. I just made my own for Godot engine: https://github.com/lupoglaz/GodotAIGym And also recorded tutorials on how to code LunarLander environment and train an agent:
  • Reinforcement learning in Godot
    1 project | /r/godot | 28 Jan 2022
    If you're a fan of deep reinforcement learning and Godot engine, I made a tutorial series on how to train your AI in Godot using GodotAIGym (https://github.com/lupoglaz/GodotAIGym) library:
  • What Is Your “Godot Goal” For 2022?
    1 project | /r/godot | 31 Dec 2021
    Update GodotAIGym for windows and make youtube tutorial similar to HeartBeast action rpg tutorial on how to code bipedal walker (like this) environment and train an agent from scratch. In general I think that gamedev misses a lot of interesting recent AI techniques so, I want to make tutorials on communicating agents, learning locomotion in 3d etc.
  • Stop Waiting for Godot
    4 projects | news.ycombinator.com | 29 Aug 2021
    There’s also an interface to use OpenAI Gym environments in Godot.

    https://github.com/lupoglaz/GodotAIGym

    I have succeeded in modifying the new interface to send images to a version of Google’s DreamerV2 RL learner. I have a simple test environment I could publish.

    But I stalled because I kept getting a segmentation fault and I wasn’t up for debugging it.

    I think it would be very cool to be able to make a game in Godot and then train an agent to play it using DreamerV2 or similar. I’ve still not posted my sample files but if someone responds here saying they would like to see it, I will try to push it all to GitHub.

  • OpenAI disbands its robotics research team
    1 project | news.ycombinator.com | 17 Jul 2021
    Great comment thank you.

    Yes unless the industry sees value in a step change in the scale on offer to regular devs, progress on massive nets will be slow.

    Hooking things together is pretty much my job. I have used ROS extensively in the past but now I just hook things together using python.

    But I consider what Tesla is doing to be pretty promising, and they are layering neural nets together where the output of three special purpose networks feed in to one big one etc. They call that a hydra net. No framework like ROS is required because each net was trained in situ with the other nets on the output of those nets, so I believe all compute logic is handled within the neural network processor (at some point they integrate standard logic too but a lot happens before that). Definitely watch some Karpathy talks on that.

    And currently I am simply not skilled enough to compose multiple networks like that. So I COULD compose multiple standalone networks, process them separately, and link them together using IPC of some kind, but it would be very slow compared to what's possible.

    I probably will do that eventually. I mean right now I am working on two networks - an RL trained trail following network trained in simulation on segmentation-like data (perhaps using Dreamer V2), and a semantic segmentation net that is trained on my hand labeled dataset with "trail/not-trail" segmentation. So far my segmentation net works okay. And a first step will actually be to hand-write an algorithm to go from segmentation data to steering. My simulation stuff is almost working. I built up a training environment using Godot video game engine and hacked the shared memory neural net training add on to accept image data, but when I run the sim in training on DreamerV2, something in the shared memory interface crashes and I have not resolved it. [1]

    But all of this is a hobby and I have a huge work project [2] I am managing myself that is important to me, so the self driving off road stuff has been on pause. But I don't stress about it too much because the longer I wait, the better my options get on the neural network side. Currently my off road rover is getting some mechanical repairs, but I do want to bring it back up soon.

    [1] https://github.com/lupoglaz/GodotAIGym/issues/15

    [2] https://community.twistedfields.com/t/a-closer-look-at-acorn...

  • Machine Learning for Godot
    4 projects | /r/godot | 2 Jun 2021
    Godot Open AI Gym Training (Linux Only)

godot-python

Posts with mentions or reviews of godot-python. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-01.

What are some alternatives?

When comparing GodotAIGym and godot-python you can also consider the following projects:

o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

godot-ruby - ruby language binding for godot game engine

godot-tensorflow-workspace - Machine learning for Godot Engine

Godot - Godot Engine – Multi-platform 2D and 3D game engine

godot-lua-pluginscript - Godot PluginScript for the Lua language, currently based on LuaJIT's FFI

gdnative - Rust bindings for Godot 3

GDSerialAsset - Asset with a serial communication example and helper functions for godot engine

TheAlgorithms - All Algorithms implemented in Python

GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.

godot-proposals - Godot Improvement Proposals (GIPs)