Godot-WebSocket-Multiplayer-Template
A Godot client project that connects to a Typescript server (by Hairic95)
godot-platformer-2d
2d Metroidvania-inspired game for the 2019 GDquest Godot Kickstarter course project. (by gdquest-demos)
Godot-WebSocket-Multiplayer-Template | godot-platformer-2d | |
---|---|---|
1 | 2 | |
38 | 581 | |
- | 3.6% | |
0.0 | 0.0 | |
over 1 year ago | about 2 years ago | |
GDScript | GDScript | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Godot-WebSocket-Multiplayer-Template
Posts with mentions or reviews of Godot-WebSocket-Multiplayer-Template.
We have used some of these posts to build our list of alternatives
and similar projects.
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Need a multiplayer game template? got you covered
Here the repo: link
godot-platformer-2d
Posts with mentions or reviews of godot-platformer-2d.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-04-10.
-
Lessons from Open-Source Game Projects
Godot Open 2D Platformer - Metroidvania inspired Platformer made with Godot. GDScript, Godot
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How to avoid code duplication when creating state machines?
This sounds like you might want sub-states where some states are sub-states of others. You can see an example of this paradigm in GDQuest's open source platformer: https://github.com/GDQuest/godot-platformer-2d