Godot-GameTemplate
godot-steering-ai-framework
Godot-GameTemplate | godot-steering-ai-framework | |
---|---|---|
2 | 4 | |
1,021 | 1,012 | |
- | 3.6% | |
0.0 | 3.5 | |
4 months ago | about 1 month ago | |
GDScript | GDScript | |
MIT License | MIT License |
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Godot-GameTemplate
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Planning a game: what template is better
Godot Toolbox Project (https://github.com/AnJ95/godot-toolbox-project) OR Godot Game Template (https://github.com/nezvers/Godot-GameTemplate)
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Anybody have a tutorial for this?
I dunno about any tutorials, but I started from the template made by nezvers and modified it as needed for my project. ngl though, it was tough to figure out what all the GDscript did, even with their helpful inline comments. https://github.com/nezvers/Godot-GameTemplate
godot-steering-ai-framework
- Steering behaviours - creating a vector flow field and using it to path 'minions' around a 'leader' entity
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Make set of units follow each other in train-like manner
Found multiple following behaviours, but decided to use one from GDQuest's "AI following the leader" tutorial video, as it's nicely separated into static Steering class. Also found very cool Godot Steering AI Framework from same GDQuest, which is so modular and reusable that I guess 90% of developers should start using it instead of writing their own boilerplate.
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Battle for Rhiannon Network - Devlog Summary - Log 007
Battle for Rhiannon NetworkDevlog SummaryCard Battling 3rd Person ShooterGame Engine: Godot 3.3Days Left: 46---Log 007- Created Enemy to rushes PlayerTook some time to learn FSM and Steering AI with help from u/NathanGDQuestLinks to the projects below:https://github.com/GDQuest/godot-design-patternshttps://github.com/GDQuest/godot-steering-ai-framework
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Stress testing Godot Steering AI Framework and AStar. It works pretty smooth :)
I’m using https://github.com/GDQuest/godot-steering-ai-framework for steering. I calculate path using godot astar implementation and then apply it to follow path option of steering framework. The steering framework itself is not super performant as it is implemented using gdscript, but for my game it’s more than enough. Check out it’s specific steering options to get some inspiration. It is well documented and has a lot of examples.
What are some alternatives?
Godello - Trello inspired kanban board made with the Godot Engine and GDScript, with a real-time collaborative backend (Elixir and Phoenix Channels) and a local backend for offline usage (Godot Custom Resources)
gebs - A bullet spawner/pool and visual helper made in GDscript.
gdlisp - A Lisp-style language implemented in GDScript.
godot-behavior-tree-plugin - Behavior Tree implementation for the Godot Engine as an addon in pure GDScript
line-renderer - A GDScript implementation of a line renderer in Godot.
imgui-godot - Dear ImGui plugin for Godot 4 (C#)
ShellFurGodot - Add-on that adds a fur node to the Godot engine, using a shell based approach to imitate fur strands.
godot-open-rpg - Learn to create turn-based combat with this Open Source RPG demo ⚔
gdscript-pp - A language that is a mix of GDScript and C++
godot-space-invaders - Personal attempt at remaking the classic arcade game, Space Invaders. A project used to learn more about Godot and preparing myself for Ludum Dare 49.
Godot_Public_Examples
godot-3-demos - Dozens of free and open source demos for the Godot game engine, version 3. Head to the link below for newer demos for Godot 4+