Godot-GameTemplate
Godot-GameTemplate | Godot_Public_Examples | |
---|---|---|
2 | 3 | |
1,021 | 209 | |
- | - | |
0.0 | 0.0 | |
4 months ago | 6 months ago | |
GDScript | GDScript | |
MIT License | MIT License |
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Godot-GameTemplate
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Planning a game: what template is better
Godot Toolbox Project (https://github.com/AnJ95/godot-toolbox-project) OR Godot Game Template (https://github.com/nezvers/Godot-GameTemplate)
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Anybody have a tutorial for this?
I dunno about any tutorials, but I started from the template made by nezvers and modified it as needed for my project. ngl though, it was tough to figure out what all the GDscript did, even with their helpful inline comments. https://github.com/nezvers/Godot-GameTemplate
Godot_Public_Examples
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Experiencing odd behavior when using PackedScene to store a game state
Im using this ScenePacker Autoload (https://github.com/nezvers/Godot_Public_Examples/blob/master/ScenePacking/ScenePacker.gd) which handles setting the owner of the child nodes to be packed into a scene, but I cannot for the life of me get it to stop duplicating things unless I remove the Recursive call (which breaks other things since godot doesn't seem to 'pack' all the properties of a packed scene).
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Multiple scripts on a node?
Multi-script
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Linux build of my game sometimes ignores key input
Then try to move your input logic to _unhandled_input. HERE is my example.
What are some alternatives?
Godello - Trello inspired kanban board made with the Godot Engine and GDScript, with a real-time collaborative backend (Elixir and Phoenix Channels) and a local backend for offline usage (Godot Custom Resources)
box2d-lite-gdscript - Box2D Lite C++ physics engine ported to pure GDScript
godot-steering-ai-framework - A complete framework for Godot to create beautiful and complex AI motion. Works both in 2D and in 3D.
jdungeon - An opensource 2d morpg game based on the Godot engine in a medieval inspired fantasy world
gdlisp - A Lisp-style language implemented in GDScript.
lopalettes - Lospec palettes for easier usage
line-renderer - A GDScript implementation of a line renderer in Godot.
godot-3d-mannequin - An Open Source 3d character and character controller for the Godot game engine
ShellFurGodot - Add-on that adds a fur node to the Godot engine, using a shell based approach to imitate fur strands.
godot_open_star_fighter - A simple star fighter pilot game intended to be a starting point for the creation of other games.
gdscript-pp - A language that is a mix of GDScript and C++
godot-radial-menu - A radial menu for Godot, supports Mobile & Desktop