Godot-DialogPlugin
godot_dialogue_manager
Godot-DialogPlugin | godot_dialogue_manager | |
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9 | 29 | |
207 | 1,764 | |
- | - | |
0.0 | 9.4 | |
over 1 year ago | 4 days ago | |
GDScript | GDScript | |
MIT License | MIT License |
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Godot-DialogPlugin
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Issue with Dialogic
Thankfully Godot has no lack of quality dialog plugins to play with. I generally direct people towards AniDexs Textalog (https://github.com/AnidemDex/Godot-DialogPlugin) or Nathan Hoads Dialog Manager (https://github.com/nathanhoad/godot_dialogue_manager). Both are good plugins that may be better at solving your particular problem.
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Special Attacks in a Turn Based RPG Combat
I pretty sure you can just use Dialogic or the Godot Dialog Manager or Godot Dialog Plugin for it.
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Add sound effect to dialogue?
There are also Dialog plugins already coming with this feature built in, such as Dialogic. I have not tried this one, but it seems to have it too.
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I made a whole inspector just to make a preview of the portrait in game... but in the inspector, giving you a visual hint of your dialog before running the game
Hey u/Exerionius u/Aroy-Art the plugin is open source, made for the comunnity. As u/3ddelano said, the plugin is here https://github.com/AnidemDex/Godot-DialogPlugin and the implementation is here https://github.com/AnidemDex/Godot-DialogPlugin/pull/56
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Textalog 1.0 is released!
Download it from github: https://github.com/AnidemDex/Godot-DialogPlugin
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I've released a new version of Dialog Plugin
You can download the plugin from Github, hope you like it.
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I'm going to update Dialog Plugin, so I decided to make a demo to test its features
The plugin is on github. It is not ready for use, and it still in prelease (0.1.4 at the time that I write this comment). I'm going to upload it on the assets library when is ready.
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I added drag 'n' drop feature for events in this dialog plugin
It's currently open source (but since it's not ready, there's not many official releases)
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Speech bubbles! Part of the Dialog plugin that I'm making
Hey, if you're curious, there's a pre-release of this plugin: https://github.com/AnidemDex/Godot-DialogPlugin
godot_dialogue_manager
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I made a quick tutorial for building a reusable menu node with a moving pointer
This is the basis for the menu I use in my own game as well as my Dialogue Manager addon.
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Testing out a refactored dialogue system in Songs of Avenry, as well as some improved graphics
Dialogue backend powered by Dialogue Manager: https://github.com/nathanhoad/godot_dialogue_manager
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Narrative Game Design
If you are using Unreal, I'd go with https://www.unrealengine.com/marketplace/en-US/product/not-yet-dialogue-system it's very powerful yet simple. For Godot, I'd use https://github.com/nathanhoad/godot_dialogue_manager
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Any good options for branching narrative/dialogue in Godot 4?
Nathan Hoad's Dialog Manager is pretty good.
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Saving games with PackedScenes?
https://github.com/nathanhoad/godot_dialogue_manager https://github.com/coppolaemilio/dialogic
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Do you know when you play Undertale and one dialogue have 2 or more options to choose? How do i make that(Godot 3.5)?
Use something like Dialogic or (personal recommendation) Dialog Manager.
- Does Dialogic support godot's built in translation system?
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Have a lot of txt file for my game's dialogue. Is it better to have them compiled in one big txt file or just have dozens of small txt files?
JSON files might not be the best fit for dialogs. Have you considered existing solutions? Godot Dialogue Manager is great and simple to use. You can also check the code to see how it works.
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I made a quick runthrough of how my speech-balloon-style dialogue balloons work
For anyone interested, I'm using myDialogue Manager addon to handle the actual dialogue stuff.
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How to make a basic branching dialogue system?
There are two great dialogue systems available for Godot, Godot Dialogue Manager, which is geared more towards writing things in a script, and Dialogic with a nice user interface, that is more artist-friendly (though direct script editing is also available). It also has more features (at least in the new version, which is currently under development for the upcoming Godot 4 and might not be suitable for production).
What are some alternatives?
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
PostgreSQLClient - PostgreSQL connector for Godot Engine in GDScript.
godot-ink - Ink integration for Godot Engine.
nativelib - NativeLib is a plugin management system for Godot engine.
RenPy - The Ren'Py Visual Novel Engine
discord.gd - Discord Bot API wrapper for Godot. Make bots in GDScript.
GDYarn - A YarnSpinner Gdscript implementation that is able to parse and interpret scripts written in the yarn language.
godot_card_engine - A plugin for Godot to create card based games
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
goduz - A GDScript library for building user interfaces with Godot Engine 4
pandora - Godot 4 addon for RPG data management such items, inventories, spells, mobs, quests and NPCs.