Godello
Godot-GameTemplate
Godello | Godot-GameTemplate | |
---|---|---|
17 | 2 | |
746 | 1,014 | |
- | - | |
2.1 | 0.0 | |
8 months ago | 4 months ago | |
GDScript | GDScript | |
MIT License | MIT License |
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Godello
- Godot 4.1 Is Released
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Base C# Godot 4 Project?
? Godello https://github.com/alfredbaudisch/Godello
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Best way to build a cross platform UI using CSharp?
Yeah that is my point I am struggling with. Flutter is a viable solution especially I know it does what I want. But look at this: https://github.com/alfredbaudisch/Godello and check out the Godot Editor screenshots. This stuff runs in Web, Desktop and Mobile and even on the Switch (which I do not need).
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Godot for Rich Client Applications?
Godello
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A WIP trello like todo plugin for godot.
Or https://github.com/alfredbaudisch/Godello But inside of a project would actually be nice too
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Godot 4.0 development enters feature freeze ahead of the first beta
For desktop and mobile apps, it could work.
For example, here is kanban PoC made by someone:
https://github.com/alfredbaudisch/Godello
But for web, that could be too much for browsers to handle. Godello loading at webbrowser has only some time watching at spinner, when you have fast Internet connection, loading about 10 MB of code, WASM etc.
But when I tried to save Godot 3D game example to HTML5, and load it to webbrowser, Chromium etc browsers can not handle that much data.
Some webbrowser users have slow connections. If there are many users, they start to complain webpages loading too slowly. With Godot everything is browserside, and generated with save button, from that it's hard to move anything to serverside.
But if you instead code frontend and backend with Javascript, it's possible to move more of frontend Javascript code to run serverside.
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Hopefully with all the Unity refugees joining us this becomes way less of an issue
My project Godello is a clone of Trello made with Godot, which makes use of everything available in Godot regarding UIs and it has a database of boards, lists and cards: https://github.com/alfredbaudisch/Godello
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Godot for GUI
Godello. Trello inspired kanban board, powered by an online real-time collaborative backend. Opensource. https://github.com/alfredbaudisch/Godello
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Now OPEN-SOURCE! Dynamic Inventory System & UI for Godot (fully dynamic, infinite scrolling, item categories, equipment slots, w/ item database) - inspired by the Zelda Breath of the Wild inventory UI
Check my other Godot UI project, Godello: https://github.com/alfredbaudisch/Godello
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I'm writing a book about Business Software Development with Godot (data-oriented software with databases, APIs and Websockets, plus Apps and Tools)
Interesting, I never had problem with that. Which OS are you using? I received reports that on MacOS even 3.4 and 4.0 have blurry fonts. Can you run this to see if it's blurry for you? https://github.com/alfredbaudisch/Godello
Godot-GameTemplate
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Planning a game: what template is better
Godot Toolbox Project (https://github.com/AnJ95/godot-toolbox-project) OR Godot Game Template (https://github.com/nezvers/Godot-GameTemplate)
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Anybody have a tutorial for this?
I dunno about any tutorials, but I started from the template made by nezvers and modified it as needed for my project. ngl though, it was tough to figure out what all the GDscript did, even with their helpful inline comments. https://github.com/nezvers/Godot-GameTemplate
What are some alternatives?
vodon-pro - Vodon Pro is a video player designed for esports coaches to review footage of players.
godot-steering-ai-framework - A complete framework for Godot to create beautiful and complex AI motion. Works both in 2D and in 3D.
godot-3-demos - Dozens of free and open source demos for the Godot game engine, version 3. Head to the link below for newer demos for Godot 4+
gdlisp - A Lisp-style language implemented in GDScript.
godex - Godex is a Godot Engine ECS library.
line-renderer - A GDScript implementation of a line renderer in Godot.
react-native-desktop-qt - A Desktop port of React Native, driven by Qt, forked from Canonical
ShellFurGodot - Add-on that adds a fur node to the Godot engine, using a shell based approach to imitate fur strands.
godot-texture-painter - A GPU-accelerated texture painter written in Godot 3.0
gdscript-pp - A language that is a mix of GDScript and C++
godot-proposals - Godot Improvement Proposals (GIPs)
Godot_Public_Examples