GlovePIE
Trailmakers-LogicBlocksGuide
GlovePIE | Trailmakers-LogicBlocksGuide | |
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10 | 15 | |
124 | 3 | |
0.8% | - | |
3.5 | 6.2 | |
about 2 months ago | 6 months ago | |
Rich Text Format | Rich Text Format | |
- | GNU General Public License v3.0 only |
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GlovePIE
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Mappin a midi controller as a normal keyboard.
I tried to use that program years ago, wasn't really satisfied. I believe there's a program that will let you use the keyboard as a... keyboard, I guess. https://github.com/Ravbug/GlovePIE
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How do i exactly use 2 keyboards with DCS ?
In theory you could use GlovePIE to map one of the keyboards to buttons in a virtual joystick.
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Rant: Games Don't Take Keybindings Seriously
I use GlovePIE to get around most of those. It's annoying that I have to set that up in the first place, but it works well.
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Any way to use Wii remote as a mouse pointer on Windows 10?
The more boring way is install GlovePIE (see https://github.com/Ravbug/GlovePIE for an preservation archive site as the original site has fallen into disrepair) & use an IR sensor bar (like the original Wii sensor bar, which is just a set of 2 IR transmitters that the Wii used as a fixed reference point) to use it as an HID, like a mouse.
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Is there a way to use a MIDI piano as a computer keyboard?
https://github.com/Ravbug/GlovePIE i use a software called glovepie to interpret MIDI inputs as keyboard presses. with this software you can use any MIDI device to emulate keyboards, mice, controllers, or whatever you want. here is my script that i created to use my piano as input for Lunatic Rave 2 and similar rhythm games as an example. There is also a built in GUI based key mapper which is helpful to set up MIDI devices (just press a button on the device and then the button you want to emulate).
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What language(s) pair well with Rust (learning, using, etc.)? Also, what other languages did you learn before learning Rust?
Nice. The language looks really nice! I started out with GlovePIE (site went down about 1-2 years ago) (image). It was more a hotkey scripting/assigning language, allowing multiple types of syntax (bash or c like). I used it to map my Wii Remote to the keyboard and initially played some games using the classic controller mapped to mouse and keyboard.
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Problems with setting up Elder Scrolls IV: Oblivion
You could try using Freepie or Glovepie this is how I bind my wii controllers to PC games.
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is there any program to custom map midi imputs in mouse movement/ mouse routines?
Check out GlovePie.
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Wii remote and Max/Msp interaction on PC?
You can use GlovePie on windows to have it output MIDI. I have been using it for years now. If you want the script I run for it feel free to DM me.
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You can use gasoline engine cylinder valves as sanding/polishing tools with just velcro
Just cleaning it to connect it to my PC using Glovepie: https://github.com/Ravbug/GlovePIE/releases/
Trailmakers-LogicBlocksGuide
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K, soneone please breakdown how logic gates work and how to use them and for what they can be used for
you can check out my logic guide, it's the most up to date and in depth guide there is
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Need some Logic knowledge
it's explained in my logic blocks guide
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I really think trailmakers should get another small combat update like when the small cannon was added
For how logic blocks work, i recommend reading my logic blocks guide as it's the most in depth, updated and accurate guide there is
- Gun changing
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Detached yet still controllable?
Not exactly. You also need to add a seat to the detached object and make sure it's the last edited side of the detached block. As for how logic gates work you don't need to understand them, just put the keybinds on OR gates connected to the blocks those keybinds control. If you want to understand how logic works however, you can check out my guide which is the most accurate, in depth and up to date that exists
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Turning one button into two. If you want to know More ask I’m comments.
A sequential latch is not what OP used, but i have a guide which explains how to create one. It's more complex than what OP used, but it's useful in more situations and allows you to make a single input button have n possible values rather than just 2
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If you’re building something and you want it to start with the hoverpads off, i’ve built this for you.
A NOT gate inverts the state of the input, meaning that it will give an output if it has no input and it won't give an output if it has an input. For more information you can check out my logic blocks guide
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how do you make a toggleable hover system using logic?
flip-flops are useless in this game because toggle is a built-in function on logic gates and works better than a flip flop circuit. Also, this is a better guide about logic blocks as it's the most up to date and in depth guide that exists
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How and what does logic do in Trailmakers? I could never find out how to use them. :|
you can check out my guide about logic blocks for how they work, but basically they allow you to automate things on your creation and add new functionality
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how do logic gate
for how logic gates work, you can check out my guide. For how to keep a thruster on after being detached, the easiest way is with a toggled OR gate with the detach keybind connected to the thruster
What are some alternatives?
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winsafe - Windows API and GUI in safe, idiomatic Rust.
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rustdesk - An open-source remote desktop, and alternative to TeamViewer.
mba-course - MBA Course Study material
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scalajs-react - Facebook's React on Scala.JS
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PicoBlaze_Simulator_in_JS - Simulator (more accurately: an assembler and an emulator) for Xilinx PicoBlaze, runnable in a browser.