Trailmakers-LogicBlocksGuide
A guide about how logic blocks work in the game "Trailmakers" (by ALVAROPING1)
mba-course
MBA Course Study material (by fawazahmed0)
Trailmakers-LogicBlocksGuide | mba-course | |
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15 | 4 | |
3 | 10 | |
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6.2 | 1.8 | |
6 months ago | over 2 years ago | |
Rich Text Format | Rich Text Format | |
GNU General Public License v3.0 only | - |
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Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Trailmakers-LogicBlocksGuide
Posts with mentions or reviews of Trailmakers-LogicBlocksGuide.
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and similar projects.
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K, soneone please breakdown how logic gates work and how to use them and for what they can be used for
you can check out my logic guide, it's the most up to date and in depth guide there is
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Need some Logic knowledge
it's explained in my logic blocks guide
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I really think trailmakers should get another small combat update like when the small cannon was added
For how logic blocks work, i recommend reading my logic blocks guide as it's the most in depth, updated and accurate guide there is
- Gun changing
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Detached yet still controllable?
Not exactly. You also need to add a seat to the detached object and make sure it's the last edited side of the detached block. As for how logic gates work you don't need to understand them, just put the keybinds on OR gates connected to the blocks those keybinds control. If you want to understand how logic works however, you can check out my guide which is the most accurate, in depth and up to date that exists
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Turning one button into two. If you want to know More ask I’m comments.
A sequential latch is not what OP used, but i have a guide which explains how to create one. It's more complex than what OP used, but it's useful in more situations and allows you to make a single input button have n possible values rather than just 2
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If you’re building something and you want it to start with the hoverpads off, i’ve built this for you.
A NOT gate inverts the state of the input, meaning that it will give an output if it has no input and it won't give an output if it has an input. For more information you can check out my logic blocks guide
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how do you make a toggleable hover system using logic?
flip-flops are useless in this game because toggle is a built-in function on logic gates and works better than a flip flop circuit. Also, this is a better guide about logic blocks as it's the most up to date and in depth guide that exists
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How and what does logic do in Trailmakers? I could never find out how to use them. :|
you can check out my guide about logic blocks for how they work, but basically they allow you to automate things on your creation and add new functionality
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how do logic gate
for how logic gates work, you can check out my guide. For how to keep a thruster on after being detached, the easiest way is with a toggled OR gate with the detach keybind connected to the thruster
mba-course
Posts with mentions or reviews of mba-course.
We have used some of these posts to build our list of alternatives
and similar projects.
What are some alternatives?
When comparing Trailmakers-LogicBlocksGuide and mba-course you can also consider the following projects:
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guide.elm-lang.org - My book introducing you to Elm!
GlovePIE - The original creator stopped maintaining it and the original site went down. I have uploaded my copy so people can continue using it.
super-auto-pets-db - This database website is an un-official guide and reference for the pets, food and stats from the game Super Auto Pets.
pure-bash-bible - 📖 A collection of pure bash alternatives to external processes.