Trailmakers-LogicBlocksGuide
super-auto-pets-db
Trailmakers-LogicBlocksGuide | super-auto-pets-db | |
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15 | 11 | |
3 | 42 | |
- | - | |
6.2 | 0.0 | |
6 months ago | almost 2 years ago | |
Rich Text Format | TypeScript | |
GNU General Public License v3.0 only | MIT License |
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Trailmakers-LogicBlocksGuide
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K, soneone please breakdown how logic gates work and how to use them and for what they can be used for
you can check out my logic guide, it's the most up to date and in depth guide there is
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Need some Logic knowledge
it's explained in my logic blocks guide
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I really think trailmakers should get another small combat update like when the small cannon was added
For how logic blocks work, i recommend reading my logic blocks guide as it's the most in depth, updated and accurate guide there is
- Gun changing
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Detached yet still controllable?
Not exactly. You also need to add a seat to the detached object and make sure it's the last edited side of the detached block. As for how logic gates work you don't need to understand them, just put the keybinds on OR gates connected to the blocks those keybinds control. If you want to understand how logic works however, you can check out my guide which is the most accurate, in depth and up to date that exists
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Turning one button into two. If you want to know More ask I’m comments.
A sequential latch is not what OP used, but i have a guide which explains how to create one. It's more complex than what OP used, but it's useful in more situations and allows you to make a single input button have n possible values rather than just 2
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If you’re building something and you want it to start with the hoverpads off, i’ve built this for you.
A NOT gate inverts the state of the input, meaning that it will give an output if it has no input and it won't give an output if it has an input. For more information you can check out my logic blocks guide
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how do you make a toggleable hover system using logic?
flip-flops are useless in this game because toggle is a built-in function on logic gates and works better than a flip flop circuit. Also, this is a better guide about logic blocks as it's the most up to date and in depth guide that exists
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How and what does logic do in Trailmakers? I could never find out how to use them. :|
you can check out my guide about logic blocks for how they work, but basically they allow you to automate things on your creation and add new functionality
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how do logic gate
for how logic gates work, you can check out my guide. For how to keep a thruster on after being detached, the easiest way is with a toggled OR gate with the detach keybind connected to the thruster
super-auto-pets-db
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Any Programmers Want to Update Superauto.pet?
superauto.pet is the only clean list of pets and their tiers I can find online.
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Need a refresher on effective teams and strategies
I also use superauto.pet for the full roster/abilities to try and plan things in advance. (It's not updated with the recent changes though, anyone have a better one?)
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Eagle + sleeping pill, I have a T-rex on turn 7, 4 rounds before it becomes available
Here's also a nice overview of all the pets: https://superauto.pet/
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Question about expansion pack
You can use this website to see what pets are in what pack, but IMO it’s so worth it to buy the paid pack. Although they share a lot of animals, they play really differently. The pets that are replaced are equally viable as the ones you don’t have access to, and for me it’s nice to be able to change gears and switch to another pack if things start to get stagnant. When I first got it, it almost felt like I was learning the game again for the first time which was awesome.
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Sloth Probability
Is there any way we can find the probality of the sloth? On superauto.pet, there's the appearance probability of all the pets except for the sloth
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Questions about the mechanics/math in the game.
I see that the "Pet Database" link on the side gives information on the shop pet probability. But it says this is unofficial? How was this data mined?
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I made a Super Auto Pets cheat sheet
Hey, nice site! There's actually a couple of these that have popped up over time. One of them I made for the Steam Guides page, which is [here], and another one that works better on mobile is at superauto.pet. Always good to have more resources with the game being so new.
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They took the images from slack lmao
They are taken from a few different emoji fonts (Google, Twitter, Mozilla) - If you look at the pet pages on https://superauto.pet/ it will tell you where each one has come from.
- I made a Steam guide including every Animal/Food and their effects. Let me know what you think! :)
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