Gamearr
cloud-morph
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Gamearr | cloud-morph | |
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3 | 19 | |
58 | 1,008 | |
- | - | |
6.4 | 0.0 | |
almost 3 years ago | over 1 year ago | |
C# | Go | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Gamearr
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Self hosted Game/.iso installer platform/client?
This is the closest I could find: https://github.com/Gamearr/Gamearr
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Game library management
The closest things I found is this Sonarr/Radarr equivalent for game, still in early development : https://github.com/Gamearr/Gamearr
- Sonarr for games
cloud-morph
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Because my father does not allow me to self host from my home network, can you recommend a service to host stuff that I would be selfhosting?
And if the "server" can handle it, I want to stream games through cloudmorph. However, I doubt a server would be able to handle it.
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Show HN: Neko – Self hosted virtual browser that runs in Docker and uses WebRTC
Neko is a fantastic project, I love telling people about it. It does so much more then the title says :)
Being able to watch videos with someone in perfect sync is a great experience. It's not the same to just sync two video elements, but you actually can scroll the page and feels like you are sharing the same screen.
This and https://github.com/giongto35/cloud-morph I think have the chance to really inspire/change the next generation of products that get built in the space.
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Golang for cloud gaming?
Yea! Check out cloud-morph
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How do you stream remotely application
I am not sure exactly what you are trying to build, but I think cloud-morph is what you are looking for.
- Self-hosted game streaming for Windows rig?
- Game library management
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CloudMorph: Decentralize, Self-host Cloud Gaming on Browser. Demo: clouddiablo.com
https://github.com/giongto35/cloud-morph#deployment
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Play Diablo on Browser Collaboratively
Powered by a Opensourfce Self-hosted Cloud Gaming Service https://github.com/giongto35/cloud-morph .
What are some alternatives?
monolithic - A monolithic lancache service capable of caching all CDNs in a single instance
cloud-game - Web-based Cloud Gaming service for Retro Game
cartridge - Cartridge is a convenient self-hosted game collection library with easy file downloads and automatically imported metadata and images.
grifter - Access your video game library from anywhere
OvenMediaEngine - OvenMediaEngine (OME) is a Sub-Second Latency Live Streaming Server with Large-Scale and High-Definition. #WebRTC #LLHLS
retrobit.games - The following source code was used within https://retrobit.games. Now the project has went Open Source to allow anyone to continue the development of this project.
Pion WebRTC - Pure Go implementation of the WebRTC API
go-fluent-ffmpeg - A Go implementation of fluent-ffmpeg
bot_box - Universal remote control for robots. Works via the internet.