GamePhysicsCookbook
Kassiopeia
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GamePhysicsCookbook | Kassiopeia | |
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1 | 1 | |
781 | 45 | |
- | - | |
0.0 | 8.3 | |
over 3 years ago | 11 days ago | |
C++ | C++ | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GamePhysicsCookbook
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How do you use OpenGL without glew or any other libraries?
The other answers are correct, but there's really no particular upside to loading every OpenGL extension you want to use individually yourself. You can still use an extension loader like glad with your win32 program. Here's an example that shows when you should call gladloadgl in a win32 app
Kassiopeia
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Electric field around the Stanford bunny
This simulation was performed with our particle-tracking software Kassiopeia which contains a field calculation module. The streamlines and the moving surface are colored by electric potential; the other surfaces colors (bunny and surrounding box) represent the local charge density; and the streamlines follow the electric field.
What are some alternatives?
ImGuizmo - Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
stuntrally - Note: development continues in stuntrally3. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally 2.x sources and data.
OpenGL-Registry - OpenGL, OpenGL ES, and OpenGL ES-SC API and Extension Registry
EventMolecularDynamics - A program implementing event driven molecular dynamics for hard smooth spheres, using OpenGL for displaying
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
QCSim - Quantum computing simulator
fdtd - A 3D electromagnetic FDTD simulator written in Python with optional GPU support
u-track - Multiple-particle tracking designed to (1) track dense particle fields, (2) close gaps in particle trajectories resulting from detection failure, and (3) capture particle merging and splitting events resulting from occlusion or genuine aggregation and dissociation events
SolarSystem - A solar system simulator with Verlet, using OpenGL for displaying.
CHRONO - High-performance C++ library for multiphysics and multibody dynamics simulations
imc-der - Contact model for 3D elastic rod simulations. Framework for knot tying.