GTAIV.EFLC.FusionFix
d9vk
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GTAIV.EFLC.FusionFix | d9vk | |
---|---|---|
3 | 51 | |
763 | 833 | |
- | - | |
9.3 | 0.0 | |
10 days ago | over 4 years ago | |
C++ | C++ | |
GNU General Public License v3.0 only | zlib License |
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GTAIV.EFLC.FusionFix
- Any recommended mods for GTA IV: Complete Edition?
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Fusion fix mod not working properly.
I think i installed latest FusionFix for my steam GTAIV version (latest too) properly.
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Z-Fighting has been fixed after 15 years!
Also included in the newest FusionFix
d9vk
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What does this mean? And how do I fix it?
Use https://github.com/doitsujin/dxvk
- Dungeon Siege 2 (Help Please!)
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How to install the latest DXVK version ?
It will be easier to understand if you show me an example of terminal commands under GNU/Linux. I tried to follow his instructions but I don't know one method is good
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NEO The World Ends With You crashes with a DirectX 11 initialization error
If you know the directory structure and where the versions of Proton live that Heroic uses, you can also go to the dxvk github page and select the 1.10.3 tar ball, download it and extract it, then manually move the appropriate files to their desired location in the Proton file structure. As with all things like this, .old is your friend if you stuff something up. And yes this does work, I compile my own vkd3d versions and use this approach as a lazy way to test them in Steam.
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Version 0.28 is here!
You can try dkvx Github dkvx , which is a mod that supposedly translates the DX11 stuff to Vulkan but I am not an IT guy so no clue how that works but as I said somewhere else on this thread it helped some people.
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Vulkan Support for older PC games (e.g. Warcraft 3, Starcraft etc.)
Worry not, if you want to play Windows games on Linux, you will use Wine, and Wine has codepaths for very old DirectX versions, it translates it to OpenGL. Alternatively if you really insist there is D8VK although it shouldn't be necessary. For DirectX games that use DirectX 9, 10, or 11 you are covered with DXVK which translates those APIs into Vulkan. And for DirectX 12 games you're back to Wine with WineD3D which will do translation to Vulkan. Technically WineD3D supports every DirectX version, but DirectX 9, 10, and 11 codepaths are half finished, buggy, and less performant, that's why DXVK exists.
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Gta V on Arc a770
You can give DXVK a try.
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Intel Iris Xe - Improving Performance Considerably with DXVK
If you are going to download DXVK, you can download from GitHub.
- DXVK improvements for RaceRoom
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How the f*** does Proton works so amazingly well?
No, it does not. Check the readme - https://github.com/doitsujin/dxvk DX12 goes through this - https://github.com/HansKristian-Work/vkd3d-proton
What are some alternatives?
Simple-Traffic-Loader - A simple traffic loader for GTA IV.
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
IV.EFLC.ColAccel - http://gtaforums.com/topic/676844-colaccel-reduce-loading-time-by-50/
dxvk-async
GTAIV.EFLC.FusionShaders - Various shader fixes and improvements for GTA IV FusionFix.
d912pxy - DirectX9 to DirectX12 API proxy for Guild Wars 2
FFXIVQuickLauncher - Custom launcher for FFXIV
Ultimate-ASI-Loader - ASI Loader is the tool that loads custom libraries with the file extension .asi into any game process.
GTAIV.EFLC.FusionFix - This project aims to fix or address some issues in Grand Theft Auto IV Complete Edition [Moved to: https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix]
iv-sdk - SDK for creating GTA IV .asi plugins
FF13Fix - Performance and bug fixes for the PC versions of FF13 and FF13-2