GM-RoomInspector
Collects room data and stores it into a JSON for later use. (by heygleeson)
Coroutines
Coroutines for GameMaker Studio 2.3.6+ (by JujuAdams)
GM-RoomInspector | Coroutines | |
---|---|---|
2 | 6 | |
8 | 71 | |
- | - | |
1.8 | 4.4 | |
over 2 years ago | 3 months ago | |
Game Maker Language | Game Maker Language | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GM-RoomInspector
Posts with mentions or reviews of GM-RoomInspector.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Is there a way to get the width of not-the-current room?
I saw this automated way to gather this data at the start of a game but I've never tried it myself. https://github.com/heygleeson/GM-RoomInspector
-
Dealing with enemies on a node.js server where the client is made in GML
I might be misremembering. But there are other solutions like https://github.com/heygleeson/GM-RoomInspector which could “export” your room to JSON, maybe?
Coroutines
Posts with mentions or reviews of Coroutines.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-09.
-
still working on my touhou fangame!! this video is about technical details of making danmaku
Anyways you might also be interested in this library: https://github.com/JujuAdams/Coroutines
-
Executing scripts/methods sequentially?
You could look into using Coroutines by JuJu.
-
Need tips for creating a smooth (async?) resource generation system
I have no experience with async/coroutines, but maybe something like this would work? https://github.com/JujuAdams/Coroutines
- GameMaker Coroutines - now in stable v1.0
-
GameMaker Coroutines
Getting coroutines to work in GameMaker is one thing, but making them fun to write required a creative solution. Instead of implementing a slow custom scripting language or editor-side extension to generate coroutine-esque code, this library uses native GML macros to extend GML syntax to accommodate coroutine definitions. You can read all about the new syntax here or understand how and why it works here.
What are some alternatives?
When comparing GM-RoomInspector and Coroutines you can also consider the following projects:
crispy - Unit testing framework built in GML for GameMaker LTS 2022+
GML-OOP - Library of constructors operating primary GameMaker functionalities.
Scribble - Efficient, internationalized, multi-effects text renderer for GameMaker
gms2-physicstoy - A series of coding experiments exploring GameMaker Studio 2 feature "Use Physics" that you can learn from and use as guides.
Scribblebox - Demonstration of Scribble combined with Chatterbox
Snitch - Logging and crash handling system for GameMaker
Pixel-Art-Upscaling - Pixel art upscaling shader for awkward resolutions for GameMaker
touhou7
BIG - BIG integer library for GameMaker 2022 LTS
GMEdit - A high-end code editor for GameMaker: Studio, GameMaker Studio 2.x, and more!
touhou5