GLWpfControl
Helix Toolkit
GLWpfControl | Helix Toolkit | |
---|---|---|
2 | 1 | |
179 | 1,768 | |
0.0% | 1.4% | |
2.9 | 7.5 | |
4 months ago | about 12 hours ago | |
C# | C# | |
MIT License | MIT License |
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GLWpfControl
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Is OpenGL even the way to go for WPF desktop apps?
You can also embed OpenGL into WPF via GLWpfControl (https://github.com/opentk/GLWpfControl) and keep all your actual controls in WPF if you want...
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How to integrate with WPF?
I use OpenTK with GLWpfControl (https://github.com/opentk/GLWpfControl).
Helix Toolkit
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Will WPF and Unity fit togehter?
About ditching WPF and using Unity: it should be possible without any problems, maybe outside of the license but that of course depends on the use case. You could also probably use helix, it's whole thing is supporting 3D in WPF.
What are some alternatives?
OpenTK-PathTracer - C# OpenGL Path Tracer, Real-Time GPU accelerated
OpenTK - The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
WPFDXInterop - Repo for WPF DX Interop support
Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
OpenGL.Net - Modern OpenGL bindings for C#.
Oxyplot - A cross-platform plotting library for .NET
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
LiveCharts2 - Simple, flexible, interactive & powerful charts, maps, and gauges for .Net, LiveCharts2 can now practically run everywhere WPF, WinForms, Xamarin, Avalonia, WinUI, UWP.
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
NGraphics - NGraphics is a cross platform library for rendering vector graphics on .NET. It provides a unified API for both immediate and retained mode graphics using high quality native renderers.
OpenGLGameCS - soon to be a sort of 3d game you can walk around in
AssimpNet