GLTFUtility
Simple GLTF importer for Unity (by Siccity)
glTFast
Efficient glTF 3D import / export package for Unity (by atteneder)
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GLTFUtility | glTFast | |
---|---|---|
4 | 7 | |
942 | 1,185 | |
- | - | |
0.0 | 8.7 | |
7 months ago | 7 days ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GLTFUtility
Posts with mentions or reviews of GLTFUtility.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-05.
- Problem about object’s animation (Blender to Unity by FBX)
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Shared lib (.so) plug-in for both Linux and Android?
Can someone kindly tell me why this package GLTFUtility works on both Unity Editor (on Linux) and Android?
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GLTFUtility VS glTFast - a user suggested alternative
2 projects | 5 Sep 2022
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How can I export a .GLB model with no normals/UVs/Other bloat?
It needs to export as a .GLB/.GLTF because I'm importing into Unity at runtime with the GLTFUtility.
glTFast
Posts with mentions or reviews of glTFast.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-12.
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Importing fbx at runtime
May i recommend GLTFast instead considering it is more recent? (last updated in March) https://github.com/atteneder/glTFast
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How should i manage importing a huge building? (blender to unity)
Another discovery. GLTFast seems to respect this instancing: https://github.com/atteneder/glTFast
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Import runtime glb via Web not GLFT Utility
I would recommend looking at https://github.com/atteneder/glTFast personally. There are some scripts for having your own custom material such as ones from shader graph, URP, or HDRP. I have used glTFast before without any issues, but haven't tried to change the default material.
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UnityGLTF VS glTFast - a user suggested alternative
2 projects | 5 Sep 2022
glTFast offers superior performance and more features.
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GLTFUtility VS glTFast - a user suggested alternative
2 projects | 5 Sep 2022
glTFast offers superior performance and more features as well as experimental support for export.
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Effective way to cache GameObjects including meshes/textures?
Convert byte[] to GameObjects with Meshes and Texture2D using a plugin (https://github.com/atteneder/glTFast).
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Exporting and Importing to glb at runtime
Do you mean the zip here? https://github.com/atteneder/glTFast/releases/tag/v4.6.0 ?
What are some alternatives?
When comparing GLTFUtility and glTFast you can also consider the following projects:
UnityGLTF - Runtime glTF 2.0 Loader for Unity3D
SharpGLTF - glTF reader and writer for .NET Standard