GGNoRe-CPP-API-IntegrationsTest VS backroll-rs

Compare GGNoRe-CPP-API-IntegrationsTest vs backroll-rs and see what are their differences.

GGNoRe-CPP-API-IntegrationsTest

C++ rollback netcode module. Tests and documentation in this repository. (by lvenerosy)

backroll-rs

A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode. (by HouraiTeahouse)
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GGNoRe-CPP-API-IntegrationsTest backroll-rs
3 3
3 345
- 0.0%
1.5 0.0
about 1 year ago about 1 year ago
C++ Rust
- ISC License
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GGNoRe-CPP-API-IntegrationsTest

Posts with mentions or reviews of GGNoRe-CPP-API-IntegrationsTest. We have used some of these posts to build our list of alternatives and similar projects.

backroll-rs

Posts with mentions or reviews of backroll-rs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-06.
  • Choosing a networking library for my game
    8 projects | /r/rust_gamedev | 6 May 2022
    I'll share two other options, of course with numerous caveats on each: - https://github.com/HouraiTeahouse/backroll-rs Looks great for low-latency games - https://partner.steamgames.com/doc/features/multiplayer Steam can be used on non-Steam platforms too, and has official-ish rust bindings but haven't tried this route
  • Bevy 0.6
    24 projects | /r/rust | 8 Jan 2022
    I haven't actually got to the point of trying to implement it in my fighting game engine but Backroll rs is a rust implementation of GGPO https://github.com/HouraiTeahouse/backroll-rs
  • Help wanted with Backroll-rs (new networking library)
    8 projects | /r/rust | 31 May 2021
    Backroll-rs is a brand new networking library based on GGPO dedicated to peer-to-peer Rollback Netcode, for use in fighting games, platform fighters, and other games with less than 8 players that require low latency. We are looking for programmers familiar with Rust to help finish this project. We are 80% of the way completed with this project, but we need more unit tests and debugging to fully finish it.

What are some alternatives?

When comparing GGNoRe-CPP-API-IntegrationsTest and backroll-rs you can also consider the following projects:

netplayjs - Make P2P multiplayer browser games, no server hosting or synchronization code required. Powered by rollback netcode + WebRTC.

ggpo - Good Game, Peace Out Rollback Network SDK

rapier - 2D and 3D physics engines focused on performance.

bevy_ggrs - Bevy plugin for the GGRS P2P rollback networking library.

Backroll-rs-test - A macroquad sample project that has rollback

rfcs - Suggest changes to Bevy and view accepted designs

bevy_egui - This crate provides an Egui integration for the Bevy game engine. πŸ‡ΊπŸ‡¦ Please support the Ukrainian army: https://savelife.in.ua/en/

enet-rs - High-level bindings for the ENet networking library (http://enet.bespin.org)

laminar - A simple semi-reliable UDP protocol for multiplayer games

matchbox - Painless peer-to-peer WebRTC networking for rust wasm (and native!)

bevy-kajiya - A plugin to use the kajiya renderer with bevy

turbulence - Networking library for games, multiplex reliable and unreliable streams over unreliable datagrams.