GGNoRe-CPP-API-IntegrationsTest
backroll-rs
GGNoRe-CPP-API-IntegrationsTest | backroll-rs | |
---|---|---|
3 | 3 | |
3 | 350 | |
- | 1.4% | |
1.5 | 0.0 | |
over 1 year ago | over 1 year ago | |
C++ | Rust | |
- | ISC License |
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GGNoRe-CPP-API-IntegrationsTest
- [Interesting?] [NOT-GODOT] Rollback netcode module (allows for easier port from delay based netcode)
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Tekken 7's connection quality display inadvertently exposes its faulty rollback implementation
Source: I've worked on rollback https://github.com/lvenerosy/GGNoRe-CPP-API-IntegrationsTest
- Rollback netcode module (allows for easier port from delay based netcode)
backroll-rs
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Choosing a networking library for my game
I'll share two other options, of course with numerous caveats on each: - https://github.com/HouraiTeahouse/backroll-rs Looks great for low-latency games - https://partner.steamgames.com/doc/features/multiplayer Steam can be used on non-Steam platforms too, and has official-ish rust bindings but haven't tried this route
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Bevy 0.6
I haven't actually got to the point of trying to implement it in my fighting game engine but Backroll rs is a rust implementation of GGPO https://github.com/HouraiTeahouse/backroll-rs
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Help wanted with Backroll-rs (new networking library)
Backroll-rs is a brand new networking library based on GGPO dedicated to peer-to-peer Rollback Netcode, for use in fighting games, platform fighters, and other games with less than 8 players that require low latency. We are looking for programmers familiar with Rust to help finish this project. We are 80% of the way completed with this project, but we need more unit tests and debugging to fully finish it.
What are some alternatives?
netplayjs - Make P2P multiplayer browser games, no server hosting or synchronization code required. Powered by rollback netcode + WebRTC.
ggpo - Good Game, Peace Out Rollback Network SDK
rapier - 2D and 3D physics engines focused on performance.
bevy_ggrs - Bevy plugin for the GGRS P2P rollback networking library.
Backroll-rs-test - A macroquad sample project that has rollback
rfcs - Suggest changes to Bevy and view accepted designs
bevy_egui - This crate provides an Egui integration for the Bevy game engine. πΊπ¦ Please support the Ukrainian army: https://savelife.in.ua/en/
enet-rs - High-level bindings for the ENet networking library (http://enet.bespin.org)
laminar - A simple semi-reliable UDP protocol for multiplayer games
matchbox - Painless peer-to-peer WebRTC networking for rust wasm (and native!)
bevy-kajiya - A plugin to use the kajiya renderer with bevy
turbulence - Networking library for games, multiplex reliable and unreliable streams over unreliable datagrams.