Fragsurf-2
Semi-Fixed-Time-Step-Interpolation
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Fragsurf-2 | Semi-Fixed-Time-Step-Interpolation | |
---|---|---|
1 | 1 | |
77 | 6 | |
- | - | |
3.6 | 3.6 | |
over 2 years ago | over 2 years ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
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Fragsurf-2
Semi-Fixed-Time-Step-Interpolation
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Just pushed a repository with an implementation of semi fixed time step interpolation, made in unity, based on valve's source engine.
Networking has always intrigued me, and as I learn some techniques, I'll post the implementations, happy coding >! https://github.com/gustavopsantos/Semi-Fixed-Time-Step-Interpolation
What are some alternatives?
Unity-Lua - A wrapper around MoonSharp that allows easy development of moddable Unity games
Source2Roblox - A toolset that can 100% automatically port Source Engine levels into clumps of Roblox assets and models.
UnityExplorer - An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.
Riptide - Lightweight C# networking solution for multiplayer games.
KarlsonLevelImporter - A mod for KARLSON to import custom levels!
PrimeTween - PrimeTween is a high-performance, allocation-free animation library for Unity. Animate anything with just one line of code, tweak all animation properties directly from the Inspector, and create complex animation sequences. No runtime memory allocations, ever.
Oxide.Rust - Rust game extension for the Oxide modding framework
SteamKit - SteamKit2 is a .NET library designed to interoperate with Valve's Steam network. It aims to provide a simple, yet extensible, interface to perform various actions on the network.
NetStack - Lightweight toolset for creating concurrent networking systems for multiplayer games