FoxNap
A survival-, multiplayer- and copyright-friendly mod for adding custom music discs to your world (by OpenBagTwo)
objmc
python script to convert .obj files into Minecraft java edition models, rendering them in game with a core shader. (by Godlander)
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FoxNap | objmc | |
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2 | 8 | |
1 | 468 | |
- | - | |
4.1 | 5.4 | |
1 day ago | 6 days ago | |
Python | Python | |
GNU General Public License v3.0 only | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
FoxNap
Posts with mentions or reviews of FoxNap.
We have used some of these posts to build our list of alternatives
and similar projects.
- Registering a custom resource loader for sound events?
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Custom resource loader for sound events?
The texture part was something I took care of by registering a custom resource provider and the language stuff was handled via subclassing MusicDiscItem and overriding some methods where I'm stuck is on sound events, especially now that 1.19.3 has made the SoundEvent constructor private (so that this hack will only work if I use an access widener).
objmc
Posts with mentions or reviews of objmc.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-27.
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Animated mob spawns in vanilla! (using objmc shader)
This is simply amazing IMO. This shader allows you to import .obj models into Minecraft, and those models can include animations too, which you can offset using the CustomPotionColor value. For anyone wanting to get into this too, here's the github link: https://github.com/Godlander/objmc, and I followed a tutorial by good ol' cloudwolf to set up the animation: https://www.youtube.com/watch?v=R6l0thbLN48 The animation is fully done by me (model was imported from BlockBench CEM library)
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How to change a texture of a block in-game?
The idea is to create blocks with an animated texture of an NPC with the objmc tool, there will be 3 animations that will be played in the form of different textures of the block, one of the NPC sitting, another of the NPC jumping and others of the NPC moving its arms. The idea is to be able to modify the texture (animation) and with that to be able to control the action that that NPC is performing.
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I made a Mob that picks you up and throws you for my next Adventure Map. (Made and animated with Blockbench, converted to Minecraft using a Blockbench plugin called Animated Java.)
quick tip: if you plan on having a lot of these custom animated entites at once, use objmc instead of animated java. aj uses armor stands to animate your models, which can cause a lot of lag, while objmc uses core shaders which have minimal performance impact
- Animation for portal themed weapon using ObjMC. (OC)
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Model Animating Programs?
Hey so I have been working with animating models but I hate the limitations of normal Minecraft. I have been wondering if there is any program that could help with animations. My current option is this program (https://vberlier.github.io/animated-models/) that allows me to do it but it's a bit more limited than id like. I want something such as ModelEngine (https://www.spigotmc.org/resources/conxeptworks-model-engine%E2%80%94ultimate-custom-entity-model-manager-1-14-1-19.79477/ ) but I guess that costs $19 which to me is a complete waste of money so I'm not doing that. I do know of some program called OBJMC (https://github.com/Godlander/objmc) that can turn blender models into Minecraft models and would be really helpful but I have no idea how to use it or where I could find a tutorial. Could anyone help?
- i made a .obj to minecraft model converter
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I made a tool to convert any obj model into a minecraft block model
with only a resourcepack, we can now display any model in game the generator can be found at https://github.com/Godlander/objmc a python script is used to convert an obj file. a json model is generated with the right number of faces, and a texture is generated containing data about where the vertices of those faces go, as well as the normal direction for lighting then, with the new core shaders in resourcepacks, the encoded data is read and the model is rendered ingame.
What are some alternatives?
When comparing FoxNap and objmc you can also consider the following projects:
ComputerCreate - Applies Create mod textures to CC: Tweaked
Minecraft-Shaders - A helpful guide to Minecraft's shader system, complete with examples.
fabulously-optimized - A simple Minecraft modpack focusing on performance and graphics enhancements.
moviepy - Video editing with Python
UsefulMods - Just a list of useful mods
manim - Animation engine for explanatory math videos
lectern - Literate Minecraft data packs and resource packs.
MCMV - Script for converting armature animations into Minecraft-related formats.
portablemc - A fast, reliable and cross-platform command-line Minecraft launcher and API for developers. Including fast and easy installation of common mod loaders such as Fabric, Forge, NeoForge and Quilt.