objmc
manim
objmc | manim | |
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8 | 144 | |
469 | 58,103 | |
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6.3 | 8.6 | |
8 days ago | 21 days ago | |
Python | Python | |
MIT License | MIT License |
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objmc
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Animated mob spawns in vanilla! (using objmc shader)
This is simply amazing IMO. This shader allows you to import .obj models into Minecraft, and those models can include animations too, which you can offset using the CustomPotionColor value. For anyone wanting to get into this too, here's the github link: https://github.com/Godlander/objmc, and I followed a tutorial by good ol' cloudwolf to set up the animation: https://www.youtube.com/watch?v=R6l0thbLN48 The animation is fully done by me (model was imported from BlockBench CEM library)
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How to change a texture of a block in-game?
The idea is to create blocks with an animated texture of an NPC with the objmc tool, there will be 3 animations that will be played in the form of different textures of the block, one of the NPC sitting, another of the NPC jumping and others of the NPC moving its arms. The idea is to be able to modify the texture (animation) and with that to be able to control the action that that NPC is performing.
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I made a Mob that picks you up and throws you for my next Adventure Map. (Made and animated with Blockbench, converted to Minecraft using a Blockbench plugin called Animated Java.)
quick tip: if you plan on having a lot of these custom animated entites at once, use objmc instead of animated java. aj uses armor stands to animate your models, which can cause a lot of lag, while objmc uses core shaders which have minimal performance impact
- Animation for portal themed weapon using ObjMC. (OC)
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Model Animating Programs?
Hey so I have been working with animating models but I hate the limitations of normal Minecraft. I have been wondering if there is any program that could help with animations. My current option is this program (https://vberlier.github.io/animated-models/) that allows me to do it but it's a bit more limited than id like. I want something such as ModelEngine (https://www.spigotmc.org/resources/conxeptworks-model-engine%E2%80%94ultimate-custom-entity-model-manager-1-14-1-19.79477/ ) but I guess that costs $19 which to me is a complete waste of money so I'm not doing that. I do know of some program called OBJMC (https://github.com/Godlander/objmc) that can turn blender models into Minecraft models and would be really helpful but I have no idea how to use it or where I could find a tutorial. Could anyone help?
- i made a .obj to minecraft model converter
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I made a tool to convert any obj model into a minecraft block model
with only a resourcepack, we can now display any model in game the generator can be found at https://github.com/Godlander/objmc a python script is used to convert an obj file. a json model is generated with the right number of faces, and a texture is generated containing data about where the vertices of those faces go, as well as the normal direction for lighting then, with the new core shaders in resourcepacks, the encoded data is read and the model is rendered ingame.
manim
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3Blue1Brown: Visualizing Attention, a Transformer's Heart
That is definitely one of the things he does better than most. He actually wrote a custom library for math animations: https://github.com/3b1b/manim
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Where Is Noether's Principle in Machine Learning?
Not quite what you're looking for, but worth pointing out that Grant Sanderson of 3Blue1Brown has published the "framework" he uses for his math videos on GitHub.
https://github.com/3b1b/manim
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3Blue1Brown Calculus Blog Series
3b1b uses a python library for creating those videos.
https://github.com/3b1b/manim
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Animating High School Maths Curriculum
Manim, 3b1b's animation library is open source: https://github.com/3b1b/manim
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Why do people think animation involves a ton of coding?
Coming to motion design, this rumour takes of due to the fact that there are programming libraries like Manim and Motion-Canvas which are actually used to generate animations from code. You can search 3Blue1Brown channel on youtube.
- Connaissez-vous des petits youtubeurs dans le style de Micode?
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Stickman fucks around with math and finds out
It kinda looks like this: https://github.com/3b1b/manim, but that would be a crazy usage of it. Wondering if they’re compositing Manim with a more traditional animation suite.
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Online classes in china 🔥
Probably used this for the animation: https://github.com/3b1b/manim
- Material python
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What language for creating mathematical modeling program?
3blue1brown has had success with (their tool) manim, which uses Python.
What are some alternatives?
Minecraft-Shaders - A helpful guide to Minecraft's shader system, complete with examples.
geogebra - GeoGebra apps (mirror)
moviepy - Video editing with Python
reanimate - Haskell library for building declarative animations based on SVG graphics
MCMV - Script for converting armature animations into Minecraft-related formats.
Tools-to-Design-or-Visualize-Architecture-of-Neural-Network - Tools to Design or Visualize Architecture of Neural Network
matplotplusplus - Matplot++: A C++ Graphics Library for Data Visualization 📊🗾
NumPy - The fundamental package for scientific computing with Python.
jupyter-manim - manim cell magic for IPython/Jupyter to show the output video
substrate - Substrate: The platform for blockchain innovators
manim - A community-maintained Python framework for creating mathematical animations.
NeXT - Another AIO Pack for Nintendo Switch SCENE [UnavailableForLegalReasons - Repository access blocked]