FlyDangerous
bindED
FlyDangerous | bindED | |
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17 | 3 | |
261 | 29 | |
- | - | |
6.4 | 4.9 | |
about 2 months ago | 11 days ago | |
C# | C# | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
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FlyDangerous
- Working π§βπon a VR mecha π€ game mode thing
- I am excited to share the trailer of my vr whitewater kayaking game
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Is Fly Dangerous the next best thing?
It was never really intended to be a replacement (all the plant stuff happened way after I started work on it!) but rather a fun little training ground side-project which has slowly become its' own thing. That said if you wanna help drive the direction of the development, we discuss a lot of features and stuff on the discord and the game is open source so please feel free to get involved in whatever ways you can (even if that's just lending your opinion on the current state of the game or filing bugs or whatever!) <3
- Just fancied up the Steam page for my first game, what do people think? :)
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Fly Dangerous Major Update (Free, Open-Source, Multi-Platform Space Flying meets TrackMania kind of game)
Itch: https://jukibom.itch.io/fly-dangerous Github: https://github.com/jukibom/FlyDangerous
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What is the most motion sickness inducing VR Game you've played?
Yeeeah that took me a while to get used to as well (actually got used to the game flat screen first, that definitely helped!) but when I did I started working on a whole game around the concept because I love flying like a lunatic in VR :D
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Fly Dangerous is a FREE / open source crossover between Elites flight model and Trackmanias game mechanics and it just hit Steam in Early Access today!
Yes! That's on the roadmap
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"Just add multiplayer"
Oh lord, I learned this the hard way and it consumed my life for months.
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Adding a simplified gamepad control scheme on top of a 6dof flight sim (with code in comments)
As usual the code for this flight controller is here and is reliant on a flight assist model detailed here.
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VFX Graph + Floating Origin for infinite distance world space particles
It's smooth because it's pretty simple, and the floating origin script operates in fixed update and everything using it subscribes to an event to make sure all corrections are in the same timestep.
bindED
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Need help with just ONE command in Voice Attack pressing the wrong button
There may be different keybindings depending on whether you are in your ship, on foot, in an SRV, etc. Make sure to check in all of the places. Also, check out BindED if you haven't already. https://github.com/alterNERDtive/bindED
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[Elite Dangerous] How to detect if something is already on?
bindED is a VA plugin reads keybindings in Elite and stores them as VoiceAttack variables. This allows you to use variable-keypress instead of specific key-presses, this also ensures if you change a keybind in the game the VA profile will still work. If that sounds a bit confusing have a look at the documentation, that screenshot should make it more clear.
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Made a free solution for giving voice commands to your ship
Well, you need keyboard binds for anything you want to use, but then itβs pretty plug & play. https://github.com/alterNERDtive/bindED
What are some alternatives?
gamescope - SteamOS session compositing window manager [Moved to: https://github.com/ValveSoftware/gamescope]
EliteAPI - π .NET library for Elite: Dangerous. In-game events, in-game state, keybindings.
Mindustry - The automation tower defense RTS
EDDiscovery - Captains log and 3d star map for Elite Dangerous
NG-FPS - An Epic Mega Grants backed Master Thesis about creating the Next Generation (Multiplayer) FPS.
EDDI - Companion application for Elite Dangerous
EDDLite - Elite Dangerous Discovery Lite - Journal reader, Inara/EDSM/EDDN/Corolis/EDSY integration
VoiceAttack-profiles - A collection of VoiceAttack profiles that I use to play Elite:Dangerous
Godot - Godot Engine β Multi-platform 2D and 3D game engine
EdBindings - A tiny tool for the game Elite: Dangerous allowing the user to search through their key bindings and have friendly labels for their HOTAS