FlyDangerous
gamescope
FlyDangerous | gamescope | |
---|---|---|
17 | 422 | |
261 | 1,792 | |
- | - | |
6.4 | 7.9 | |
about 2 months ago | about 1 year ago | |
C# | C++ | |
GNU General Public License v3.0 only | BSD 2-clause "Simplified" License |
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FlyDangerous
- Working 🧑🏭on a VR mecha 🤖 game mode thing
- I am excited to share the trailer of my vr whitewater kayaking game
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Is Fly Dangerous the next best thing?
It was never really intended to be a replacement (all the plant stuff happened way after I started work on it!) but rather a fun little training ground side-project which has slowly become its' own thing. That said if you wanna help drive the direction of the development, we discuss a lot of features and stuff on the discord and the game is open source so please feel free to get involved in whatever ways you can (even if that's just lending your opinion on the current state of the game or filing bugs or whatever!) <3
- Just fancied up the Steam page for my first game, what do people think? :)
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Fly Dangerous Major Update (Free, Open-Source, Multi-Platform Space Flying meets TrackMania kind of game)
Itch: https://jukibom.itch.io/fly-dangerous Github: https://github.com/jukibom/FlyDangerous
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What is the most motion sickness inducing VR Game you've played?
Yeeeah that took me a while to get used to as well (actually got used to the game flat screen first, that definitely helped!) but when I did I started working on a whole game around the concept because I love flying like a lunatic in VR :D
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Fly Dangerous is a FREE / open source crossover between Elites flight model and Trackmanias game mechanics and it just hit Steam in Early Access today!
Yes! That's on the roadmap
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"Just add multiplayer"
Oh lord, I learned this the hard way and it consumed my life for months.
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Adding a simplified gamepad control scheme on top of a 6dof flight sim (with code in comments)
As usual the code for this flight controller is here and is reliant on a flight assist model detailed here.
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VFX Graph + Floating Origin for infinite distance world space particles
It's smooth because it's pretty simple, and the floating origin script operates in fixed update and everything using it subscribes to an event to make sure all corrections are in the same timestep.
gamescope
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Multiple monitors genshin impact?
Maybe gamesope can help? Games are nested into it to allow for better control.
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X11 or Wayland?
Well I suppose you should start taking Wayland seriously then, because gamescope, the compositor on the Steam Deck, uses Wayland. https://github.com/Plagman/gamescope/blob/master/src/wlserver.cpp
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Tearing updates protocol (!65) · Merged
Mini-update: I spoke with Josh (and Strudel, who referenced me to the PR), and this has been already merged into gamescope.
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A year later, what's your take? Happy? Disappointed?
Valve staff is also aware they cannot force developers to retrofit 16:10 support into existing games (some do, many don't), so they even go the extra mile to provide extra functionality in gamescope to improve the 16:10 gaming experience for games that only support 16:9 natively.
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INPUT LATENCY ISSUE BEGGING FOR ACKNOWLEDGMENT
Source: https://github.com/Plagman/gamescope/issues/474
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Change refresh rate in gamescope via command line?
The ganescope github has all the commands and how to use them: https://github.com/Plagman/gamescope
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What is the difference between gamescope and ChimeraOS's gamescope-session?
I'm trying out gamescope on my laptop, and I came across ChimeraOS's fork of it. I'm not sure why I would choose one over the other. ChimeraOS mentions something about "session switch", but I'm not sure what that's about.
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Something like gamescope but for the desktop
You can use gamescope on the desktop, I use it for a ton of games like No Man's Sky, Bethesda games, and any others that have alt tab instability.
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Van Gogh, AMD’s Steam Deck APU
For those that don't know (like me, three minutes ago) gamescope [1] is a Wayland compositor custom-written for games (and, I believe, what the Steam Deck uses). it's open source, and under the "BSD 2-clause" license.
[1]: https://github.com/Plagman/gamescope
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Modern BPM Steam with Ubuntu 20.04?
I assume that this is because I'm still using ye olde steamos-compositor (https://github.com/ValveSoftware/steamos-compositor/.) I'm interested in switching to gamescope (https://github.com/Plagman/gamescope) but I'm getting the feeling it won't work on my 20.04 vintage Ubuntu; the required version of meson isn't available and I can't find a PPA that contains gamescope. My instinct act this point is to just live with the pain, as fully dealing with this will likely involve just switching all the way to Arch to more closely match the newest SteamOS and I just don't want to do that right now. Anyone know if there is a middleground that will support a modern steam big picture mode without having to totally redo everything?
What are some alternatives?
bindED - This VoiceAttack plugin reads keybindings in Elite:Dangerous and stores them as VoiceAttack variables.
Proton - Compatibility tool for Steam Play based on Wine and additional components
Mindustry - The automation tower defense RTS
sway - i3-compatible Wayland compositor
NG-FPS - An Epic Mega Grants backed Master Thesis about creating the Next Generation (Multiplayer) FPS.
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
EDDLite - Elite Dangerous Discovery Lite - Journal reader, Inara/EDSM/EDDN/Corolis/EDSY integration
wine - Wine with a bit of extra spice
Godot - Godot Engine – Multi-platform 2D and 3D game engine
MangoHud - A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
EDDI - Companion application for Elite Dangerous
Magpie - An all-purpose window upscaler for Windows 10/11.