FlowGraph
raft
FlowGraph | raft | |
---|---|---|
6 | 7 | |
1,022 | 7,860 | |
4.1% | 0.9% | |
8.1 | 6.0 | |
7 days ago | 5 days ago | |
C++ | Go | |
MIT License | Mozilla Public License 2.0 |
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FlowGraph
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How do you make a custom workspace like blueprints inside the Unreal Engine
Flow Graph
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Flow Graph v1.2 is available! Suitable for your new quest system that doesn't use level blueprints at all. It works well with World Partition (new world management in UE5) where there are no sublevels anymore.
Long and detailed answer is here: concept + 20m video presentation explaining everything :) https://github.com/MothCocoon/FlowGraph/wiki
- Flow Graph v1.2 is available! It's the first release for Unreal Engine 5.0 :) It works well with World Partition where there are no sublevels anymore. Suitable for your new quest system that doesn't use level blueprints at all.
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Good resources for learning editor tools?
FlowGraph by MothDoctor - probably the most polished-looking of the bunch, updated frequently, and uses a variety of UE4 features
- Released version 1.1 of Flow Graph, an abstract system for clean & easy scripting of high-level logic like quest, mission, dialogues... This release improves support for blueprint nodes, adds multiplayer and Save Game support. It includes a long list of small changes!
raft
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Leader election library
Depending on your exact needs, you could try HashiCorp's Raft implementation: https://github.com/hashicorp/raft
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Implementing a distributed key-value store on top of implementing Raft in Go
I have found the performance tests very tricky to get to pass without having any input from others. The assignment is really very unforgiving, I would wager the test suite is comparable to how commercial Raft implementations are tested (e.g. https://github.com/hashicorp/raft)
- Raft Is So Fetch: The Raft Consensus Algorithm Explained Through Mean Girls
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Concurrency in Go is hard
While searching on GitHub, I found a pull request in the Raft implementation by Hashicorp (a distributed consensus algorithm), which we can use to demonstrate the following problem. Let’s start by showing the code (at api.go):
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Looking for a TypeScript Implementation of Raft
Hey,
you could inspire yourself by hashicorps raft implementation written in go and build one for typescript. Code is quite good to read and Go ins't that far away from typescript.
https://github.com/hashicorp/raft
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rqlite, the light distributed database built with Go and SQLite, v7.2 now with autoclustering via DNS and DNS SRV
Production-grade distributed consensus system.
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Raft Consensus Protocol
In general Hashicorp's repos are high quality:
https://github.com/hashicorp/raft
Example application: https://github.com/Jille/raft-grpc-example
What are some alternatives?
ActionRoguelike - Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine C++ Course & Stanford University
serf - Service orchestration and management tool.
DlgSystem - Dialogue Plugin System for Unreal Engine
tendermint - ⟁ Tendermint Core (BFT Consensus) in Go
torrent - Full-featured BitTorrent client package and utilities
go-doudou - go-doudou(doudou pronounce /dəudəu/)is OpenAPI 3.0 (for REST) spec and Protobuf v3 (for grpc) based lightweight microservice framework. It supports monolith service application as well.
etcd - Distributed reliable key-value store for the most critical data of a distributed system [Moved to: https://github.com/etcd-io/etcd]
GenericGraph - Generic graph data structure plugin for ue4
dragonboat - A feature complete and high performance multi-group Raft library in Go.
Game-Networking-Resources - A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources]
DHT - BitTorrent DHT Protocol && DHT Spider.