FlexibleToonShaderGD
godot-proposals
FlexibleToonShaderGD | godot-proposals | |
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2 | 610 | |
137 | 1,032 | |
- | 1.5% | |
0.0 | 2.7 | |
almost 3 years ago | 6 months ago | |
GLSL | ||
MIT License | MIT License |
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FlexibleToonShaderGD
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WIP Grass 3D Pixel Art :)
QUICK GRASS BREAKDOWN: - Recompile the engine* so it can actually sample the shadow map by adding a custom shader function. See here -> Godot Custom Shader Built-ins. Functions (part 2/3) | by DivideByZero | May, 2023 | Medium - Spawn a bunch of quads on the terrain, aligning them to the terrain normal. - Slap a toon shader on the terrain and those quads. Like this one -> CaptainProton42/FlexibleToonShaderGD: A flexible toon shader for the Godot Engine with lots of customisation options. (github.com) - Billboard the model view matrix -> https://github.com/godotengine/godot/issues/16561#issuecomment-414221590 - Input a grass texture to the shader; sample the alpha in the fragment shader; making sure to add "depth_prepass_alpha" and "depth_draw_opaque" render modes for proper ordering. - Using the custom function in the light shader, sample the directional shadow at the grass quad origin, and use that as the attenuation. This functionally shades the grass per quad, instead of per fragment. - Rotate vertices at ~3 FPS for swaying. - Just keep randomly altering things until it kinda looks okay then keep going.
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I created a small but flexible toon shader material for the Godot Engine. Available under the MIT license.
You can download it from GitHub here: https://github.com/CaptainProton42/FlexibleToonShaderGD
godot-proposals
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Show HN: My wife and I made a maze game
Godot was fine, for the most part, it's a good engine for small games. The main issue was around working together and resolving conflicts with git (Godot isn't really working and constantly kept changing IDs in resource files), and it kept losing data in scenes when the code changed so we had to rebuild things several times. On previous test games we also ran into huge performance issues in the editor when we wanted to do too much work in scenes, so we had to switch to doing most of the work in code.
The worst part was when I had to rip out a bunch of testing code that used @tool for release as it seemed to cause issues when doing a release build. The engine is generally not great when you want to follow clean software engineering (e.g. dependency injection is not possible, I opened a proposal to that end here[1]).
[1]: https://github.com/godotengine/godot-proposals/issues/8850
- Dev snapshot: Godot 4.3 dev 3
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How to make thick object disappear while passing through thin one?
If we had a Mask2D, this would be super easy and straight forward.
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How to use line2D as a mask texture?
So if that's what OP meant, clip_children property won't work. Instead OP needs to use a CanvasGroup parent and the Line2D (with CanvasItem Material in Subtract mode) and TextureRect as siblings, or any of the other methods explained here until we have a Mask2D node.
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New Running And Debugging System for Android And Ios &gui apps
There is an open proposal to have a compile option for a LibGodot, as a Library https://github.com/godotengine/godot-proposals/issues/6267
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What IDE has the best support for GdScript?
Yes, there could be the option to open at least 2 tabs at the same time, when working with scripts. This has probably already been suggested in: https://github.com/godotengine/godot-proposals
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How to fix the jittery pixel in my game?
I cannot tell exactly where the jitter is from the video, but if it is what I'm thinking of, it is a known issue, see here. There is a proposal to fix this, with tons of discussion here. Try some of the workarounds mentioned in these two links. Game looks great by the way!
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4.2 did Ctrl + K change or is this a bug?
It's in the release notes. Here is a link to the pull request, based on this proposal.
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How do I view the scene in runtime?
Currently not possible: https://github.com/godotengine/godot-proposals/issues/7213
- Made a proposal for clone a key in AnimationPlayer
What are some alternatives?
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
godex - Godex is a Godot Engine ECS library.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Godot-Mixing-Desk - A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.
kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
openseeface-gd - A GUI for running OpenSeeFace.
SmartShape2D - A 2D Terrain Tool for Godot
rcedit - Command line tool to edit resources of exe
GodotAnimationRetargeting - Animation Retargeting module for Godot Game Engine
semver - Semantic Versioning Specification
bevy - A refreshingly simple data-driven game engine built in Rust
ffmpeg.wasm - FFmpeg for browser, powered by WebAssembly